Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Tactics of the Wolf, Heartbeat
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| 
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|    tob_wtrn_tctwlfb.nss
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|    ----------------
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| 
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|     18/08/07 by Stratovarius
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| */ /** @file
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| 
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|     Tactics of the Wolf
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| 
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|     White Raven (Stance)
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|     Level: Crusader 3, Warblade 3
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|     Initiation Action: 1 Swift Action
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|     Range: 10ft. 
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|     Area: 10 ft radius centred on you.
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|     Duration: Stance.
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| 
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|     You shout orders that help coordinate your allies's efforts. They harass their
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|     enemies, shield each other from attacks. and otherwise maximize the support they lend to each other.
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|     
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|     All allies gain a bonus while flanking equal to +1/2 per your initiator level. 
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| */
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| 
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| #include "tob_inc_tobfunc"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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|     if(DEBUG) DoDebug("tob_wtrn_tctwlfb: Name: " + GetName(GetAreaOfEffectCreator()));
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| 
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|     //Start cycling through the AOE Object for viable targets
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|     object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
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|     while(GetIsObjectValid(oTarget))
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|     {
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|     	// Enemies only
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| 	if (GetIsFriend(oTarget, GetAreaOfEffectCreator()))
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| 	{
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| 			object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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| 			IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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| 			ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), oTarget, 6.0);
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| 			SetLocalInt(oTarget, "TacticsWolf", GetInitiatorLevel(GetAreaOfEffectCreator()));
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| 			DelayCommand(5.8, DeleteLocalInt(oTarget, "TacticsWolf"));
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|         }
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|         //Get next target.
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|         oTarget = GetNextInPersistentObject(OBJECT_SELF);
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|     }
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| } |