Files
PRC8/nwn/nwnprc/trunk/include/inv_invokehook.nss
Jaysyn904 ce7d550670 2025/12/06 Update
Added Inscribe Epic Runes.
Added Great Intelligence and Inscribe Epic Runes as Runecaster epic bons feats.
Changed Runecaster epic bonus feat progression to 1 every 4 levels past 10th.
Bardic PrCs should be able to take Lingering Song & Extra Music as general feats.
Forsakers can't use psionics, invocations, spellfire, shadowcasting, truenaming, binding, soulmelds or Supernatural Martial Maneuvers.
Fixed elven courtblade / ambidexterity bug.
Added more guardrails to prevent self-damage from onHit spells during PerformAttack().
Updated GetProperTarget()
Removed ableist slur.
RHD casters should work with JPM now.
Reworked Blood in the Water's effect icon.
Fixed Seize Item's VFX.
RHD casters should be able to enter Dragon Disciple.
Sharp Note doesn't step on Dragonfire Inspiration anymore.
2025-12-06 22:55:23 -05:00

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//::///////////////////////////////////////////////
//:: Invocation Hook File.
//:: inv_invokehook.nss
//:://////////////////////////////////////////////
/*
This file acts as a hub for all code that
is hooked into the invocation scripts
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: 25-1-2008
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "inv_inc_invfunc"
#include "x2_inc_spellhook"
// This function holds all functions that are supposed to run before the actual
// spellscript gets run. If this functions returns FALSE, the spell is aborted
// and the spellscript will not run
int PreInvocationCastCode();
// All invocations have somatic component so we will roll ASF check here
int InvocationASFCheck(object oInvoker, int nClass)
{
int nASF = GetArcaneSpellFailure(oInvoker);
// Warlocks ignore ASF chance while casting in light armor
if(nClass == CLASS_TYPE_WARLOCK)
{
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oInvoker);
int nAC = GetBaseAC(oArmor);
//armors
switch(nAC)
{
case 1: nASF -= 5; break;//light
case 2: nASF -= 10; break;//light
case 3: nASF -= 20; break;//light
case 4: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 20 : 0; break;//medium;
case 5: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 30 : 0; break;//medium
default: break;
}
}
else if(nClass == CLASS_TYPE_DRAGON_SHAMAN)
{
//no ASF chance
return TRUE;
}
if(Random(100) < nASF)
{
//52946 = Spell failed due to arcane spell failure!
FloatingTextStrRefOnCreature(52946, oInvoker, FALSE);
return FALSE;
}
return TRUE;
}
//------------------------------------------------------------------------------
// if FALSE is returned by this function, the spell will not be cast
// the order in which the functions are called here DOES MATTER, changing it
// WILL break the crafting subsystems
//------------------------------------------------------------------------------
int PreInvocationCastCode()
{
object oInvoker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
object oCastItem = GetSpellCastItem();
int nInvokeId = PRCGetSpellId();
int nInvokingClass = GetInvokingClass(oInvoker);
int nInvokeLevel = GetInvocationLevel(oInvoker);
int bInvokeIsHostile = Get2DACache("spells", "HostileSetting", nInvokeId) == "1";
int nContinue = !ExecuteScriptAndReturnInt("prespellcode", oInvoker);
//---------------------------------------------------------------------------
// Block forsakers from using invocations
//---------------------------------------------------------------------------
if(GetLevelByClass(CLASS_TYPE_FORSAKER, oInvoker) > 0)
{
SendMessageToPC(oInvoker, "Forsakers cannot use invocations.");
return FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------
X2BreakConcentrationSpells();
//---------------------------------------------------------------------------
// No invoking while using expertise
//---------------------------------------------------------------------------
if(nContinue)
if (GetActionMode(oInvoker, ACTION_MODE_EXPERTISE) || GetActionMode(oInvoker, ACTION_MODE_IMPROVED_EXPERTISE))
nContinue = FALSE;
//---------------------------------------------------------------------------
// Check for PRC spell effects
//---------------------------------------------------------------------------
if(nContinue)
nContinue = PRCSpellEffects(oInvoker, oTarget, nInvokeId, nInvokeLevel, nInvokingClass, bInvokeIsHostile, -1);
//---------------------------------------------------------------------------
// Run Grappling Concentration Check
//---------------------------------------------------------------------------
if(nContinue)
nContinue = GrappleConc(oInvoker, nInvokeLevel);
//---------------------------------------------------------------------------
// Run ASF Check
//---------------------------------------------------------------------------
if(nContinue)
nContinue = InvocationASFCheck(oInvoker, nInvokingClass);
//---------------------------------------------------------------------------
// This stuff is only interesting for player characters we assume that use
// magic device always works and NPCs don't use the crafting feats or
// sequencers anyway. Thus, any NON PC spellcaster always exits this script
// with TRUE (unless they are DM possessed or in the Wild Magic Area in
// Chapter 2 of Hordes of the Underdark.
//---------------------------------------------------------------------------
if(!GetIsPC(oInvoker)
&& !GetPRCSwitch(PRC_NPC_HAS_PC_SPELLCASTING))
{
if(!GetIsDMPossessed(oInvoker) && !GetLocalInt(GetArea(oInvoker), "X2_L_WILD_MAGIC"))
{
return TRUE;
}
}
//---------------------------------------------------------------------------
// Run use magic device skill check
//---------------------------------------------------------------------------
if(nContinue)
{
nContinue = X2UseMagicDeviceCheck(oInvoker);
}
//-----------------------------------------------------------------------
// run any user defined spellscript here
//-----------------------------------------------------------------------
if (nContinue)
{
nContinue = X2RunUserDefinedSpellScript();
}
//---------------------------------------------------------------------------
// Check for the new restricted itemproperties
//---------------------------------------------------------------------------
if(nContinue
&& GetIsObjectValid(oCastItem)
&& !CheckPRCLimitations(oCastItem, oInvoker))
{
SendMessageToPC(oInvoker, "You cannot use "+GetName(oCastItem));
nContinue = FALSE;
}
//Cleaning spell variables used for holding the charge
if(!GetLocalInt(oInvoker, "PRC_SPELL_EVENT"))
{
DeleteLocalInt(oInvoker, "PRC_SPELL_CHARGE_COUNT");
DeleteLocalInt(oInvoker, "PRC_SPELL_CHARGE_SPELLID");
DeleteLocalObject(oInvoker, "PRC_SPELL_CONC_TARGET");
DeleteLocalInt(oInvoker, "PRC_SPELL_METAMAGIC");
DeleteLocalManifestation(oInvoker, "PRC_POWER_HOLD_MANIFESTATION");
DeleteLocalMystery(oInvoker, "MYST_HOLD_MYST");
}
else if(GetLocalInt(oInvoker, "PRC_SPELL_CHARGE_SPELLID") != nInvokeId)
{ //Sanity check, in case something goes wrong with the action queue
DeleteLocalInt(oInvoker, "PRC_SPELL_EVENT");
}
return nContinue;
}
//:: void main (){}