Files
PRC8/nwn/nwnprc/trunk/include/psi_spellhook.nss
Jaysyn904 ce7d550670 2025/12/06 Update
Added Inscribe Epic Runes.
Added Great Intelligence and Inscribe Epic Runes as Runecaster epic bons feats.
Changed Runecaster epic bonus feat progression to 1 every 4 levels past 10th.
Bardic PrCs should be able to take Lingering Song & Extra Music as general feats.
Forsakers can't use psionics, invocations, spellfire, shadowcasting, truenaming, binding, soulmelds or Supernatural Martial Maneuvers.
Fixed elven courtblade / ambidexterity bug.
Added more guardrails to prevent self-damage from onHit spells during PerformAttack().
Updated GetProperTarget()
Removed ableist slur.
RHD casters should work with JPM now.
Reworked Blood in the Water's effect icon.
Fixed Seize Item's VFX.
RHD casters should be able to enter Dragon Disciple.
Sharp Note doesn't step on Dragonfire Inspiration anymore.
2025-12-06 22:55:23 -05:00

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//::///////////////////////////////////////////////
//:: Spell Hook Include File
//:: prc_psi_splhook
//:://////////////////////////////////////////////
/*
This file acts as a hub for all code that
is hooked into the psionic spellscripts
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: 20-10-2004
//:://////////////////////////////////////////////
//#include "prc_x2_craft"
#include "x2_inc_spellhook"
#include "prc_inc_spells"
#include "inc_utility"
#include "prc_inc_itmrstr"
#include "psi_inc_psifunc"
// This function holds all functions that are supposed to run before the actual
// spellscript gets run. If this functions returns FALSE, the spell is aborted
// and the spellscript will not run
int PsiPrePowerCastCode();
//This function handles the "free swipe when manifesting" ability of the Diamond Dragon
void Dragonswipe()
{
object oPC = OBJECT_SELF;
// If claws are not activated, exit
if(!GetLocalInt(oPC, "DiamondClawsOn")) return;
object oTarget = PRCGetSpellTargetObject();
// Get the item used to cast the spell
object oItem = GetSpellCastItem();
// Clawswipes only work on powers manifested by the Diamond Dragon, not by items he uses.
if (oItem != OBJECT_INVALID)
{
FloatingTextStringOnCreature("You do not gain clawswipes from Items.", OBJECT_SELF, FALSE);
return;
}
effect eInvalid;
if(TakeSwiftAction(oPC))
{
//grab the closest enemy to swipe at
oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, oPC, 1,
CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
if (oTarget != oPC && GetDistanceToObject(oTarget) < FeetToMeters(15.0))
{
object oClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
PerformAttack(oTarget, oPC, eInvalid, 0.0, 0, 0, DAMAGE_TYPE_SLASHING, "*Clawswipe Hit*", "*Clawswipe Missed*", FALSE, oClaw);
}
}
}
//------------------------------------------------------------------------------
// if FALSE is returned by this function, the spell will not be cast
// the order in which the functions are called here DOES MATTER, changing it
// WILL break the crafting subsystems
//------------------------------------------------------------------------------
int PsiPrePowerCastCode()
{
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nPowerID = PRCGetSpellId();
int nPowerLevel = GetPowerLevel(oManifester);
int nManifestingClass = GetManifestingClass(oManifester);
int bPowerIsHostile = Get2DACache("spells", "HostileSetting", nPowerID) == "1";
int nContinue = !ExecuteScriptAndReturnInt("prespellcode", oManifester);
//---------------------------------------------------------------------------
// Forsakers can't use psionics
//---------------------------------------------------------------------------
if (nContinue && GetLevelByClass(CLASS_TYPE_FORSAKER, oManifester))
{
FloatingTextStringOnCreature("Forsakers cannot manifest psionic powers!", oManifester, FALSE);
nContinue = FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------
X2BreakConcentrationSpells();
// Ectoplasmic Form conc check
if (GetLocalInt(oTarget, "PRC_Power_EctoForm"))
{
nContinue = GetIsSkillSuccessful(oManifester, SKILL_CONCENTRATION, (20 + nPowerLevel));
}
//---------------------------------------------------------------------------
// Run Disrupting Strike Check
//---------------------------------------------------------------------------
if (nContinue && GetLocalInt(oManifester, "DisruptingStrike_PsionicsFail"))
{
nContinue = FALSE;
}
//---------------------------------------------------------------------------
// Check for PRC spell effects
//---------------------------------------------------------------------------
if(nContinue)
nContinue = PRCSpellEffects(oManifester, oTarget, nPowerID, nPowerLevel, nManifestingClass, bPowerIsHostile, -1);
//---------------------------------------------------------------------------
// Run Grappling Concentration Check
//---------------------------------------------------------------------------
if (nContinue)
nContinue = GrappleConc(oManifester, nPowerLevel);
//---------------------------------------------------------------------------
// This stuff is only interesting for player characters we assume that use
// magic device always works and NPCs don't use the crafting feats or
// sequencers anyway. Thus, any NON PC spellcaster always exits this script
// with TRUE (unless they are DM possessed or in the Wild Magic Area in
// Chapter 2 of Hordes of the Underdark.
//---------------------------------------------------------------------------
if(!GetIsPC(oManifester)
&& !GetPRCSwitch(PRC_NPC_HAS_PC_SPELLCASTING))
{
if(!GetIsDMPossessed(oManifester) && !GetLocalInt(GetArea(oManifester), "X2_L_WILD_MAGIC"))
{
return TRUE;
}
}
if (nContinue)
{
//---------------------------------------------------------------------------
// Run use magic device skill check
//---------------------------------------------------------------------------
nContinue = X2UseMagicDeviceCheck(oManifester);
}
if (nContinue)
{
//-----------------------------------------------------------------------
// run any user defined spellscript here
//-----------------------------------------------------------------------
nContinue = X2RunUserDefinedSpellScript();
}
//---------------------------------------------------------------------------
// Check for the new restricted itemproperties
//---------------------------------------------------------------------------
if(nContinue
&& GetIsObjectValid(GetSpellCastItem())
&& !CheckPRCLimitations(GetSpellCastItem(), oManifester))
{
SendMessageToPC(oManifester, "You cannot use "+GetName(GetSpellCastItem()));
nContinue = FALSE;
}
//perform the clawswipe
Dragonswipe();
//---------------------------------------------------------------------------
// The following code is only of interest if an item was targeted
//---------------------------------------------------------------------------
if (GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
{
//-----------------------------------------------------------------------
// Check if spell was used to trigger item creation feat
//-----------------------------------------------------------------------
if (nContinue) {
nContinue = !ExecuteScriptAndReturnInt("x2_pc_craft", oManifester);
}
//-----------------------------------------------------------------------
// * Execute item OnSpellCast At routing script if activated
//-----------------------------------------------------------------------
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_SPELLCAST_AT);
//Tag-based PRC scripts first
int nRet = ExecuteScriptAndReturnInt("is_"+GetTag(oTarget), oManifester);
if(nRet == X2_EXECUTE_SCRIPT_END)
return FALSE;
if(GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
{
nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oTarget), oManifester);
if(nRet == X2_EXECUTE_SCRIPT_END)
return FALSE;
}
//-----------------------------------------------------------------------
// Prevent any spell that has no special coding to handle targetting of items
// from being cast on items. We do this because we can not predict how
// all the hundreds spells in NWN will react when cast on items
//-----------------------------------------------------------------------
if (nContinue) {
nContinue = X2CastOnItemWasAllowed(oTarget);
}
}
//Cleaning spell variables used for holding the charge
if(!GetLocalInt(oManifester, "PRC_SPELL_EVENT"))
{
DeleteLocalInt(oManifester, "PRC_SPELL_CHARGE_COUNT");
DeleteLocalInt(oManifester, "PRC_SPELL_CHARGE_SPELLID");
DeleteLocalObject(oManifester, "PRC_SPELL_CONC_TARGET");
DeleteLocalInt(oManifester, "PRC_SPELL_METAMAGIC");
DeleteLocalManifestation(oManifester, "PRC_POWER_HOLD_MANIFESTATION");
DeleteLocalMystery(oManifester, "MYST_HOLD_MYST");
}
else if(GetLocalInt(oManifester, "PRC_SPELL_CHARGE_SPELLID") != PRCGetSpellId())
{ //Sanity check, in case something goes wrong with the action queue
DeleteLocalInt(oManifester, "PRC_SPELL_EVENT");
}
return nContinue;
}
//:: void main (){}