Added Inscribe Epic Runes. Added Great Intelligence and Inscribe Epic Runes as Runecaster epic bons feats. Changed Runecaster epic bonus feat progression to 1 every 4 levels past 10th. Bardic PrCs should be able to take Lingering Song & Extra Music as general feats. Forsakers can't use psionics, invocations, spellfire, shadowcasting, truenaming, binding, soulmelds or Supernatural Martial Maneuvers. Fixed elven courtblade / ambidexterity bug. Added more guardrails to prevent self-damage from onHit spells during PerformAttack(). Updated GetProperTarget() Removed ableist slur. RHD casters should work with JPM now. Reworked Blood in the Water's effect icon. Fixed Seize Item's VFX. RHD casters should be able to enter Dragon Disciple. Sharp Note doesn't step on Dragonfire Inspiration anymore.
167 lines
7.0 KiB
Plaintext
167 lines
7.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Truenaming Utterance Hook File.
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//:: true_utterhook.nss
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//:://////////////////////////////////////////////
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/*
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This file acts as a hub for all code that
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is hooked into the utterance scripts for Truenaming
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: 17-7-2006
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//:://////////////////////////////////////////////
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//#include "prc_x2_craft"
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#include "x2_inc_spellhook"
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#include "prc_inc_spells"
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#include "inc_utility"
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#include "prc_inc_itmrstr"
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// This function holds all functions that are supposed to run before the actual
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// spellscript gets run. If this functions returns FALSE, the spell is aborted
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// and the spellscript will not run
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int TruePreUtterCastCode();
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//------------------------------------------------------------------------------
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// if FALSE is returned by this function, the spell will not be cast
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// the order in which the functions are called here DOES MATTER, changing it
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// WILL break the crafting subsystems
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//------------------------------------------------------------------------------
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int TruePreUtterCastCode()
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{
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nUtterID = PRCGetSpellId();
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int nUtterLevel = GetUtteranceLevel(oTrueSpeaker);
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int nTrueSpeakingClass = GetTruespeakingClass(oTrueSpeaker);
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int bUtterIsHostile = Get2DACache("spells", "HostileSetting", nUtterID) == "1";
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int nContinue = !ExecuteScriptAndReturnInt("prespellcode",oTrueSpeaker);
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//---------------------------------------------------------------------------
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// Block forsakers from using truenaming
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//---------------------------------------------------------------------------
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if(GetLevelByClass(CLASS_TYPE_FORSAKER, oTrueSpeaker) > 0)
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{
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SendMessageToPC(oTrueSpeaker, "Forsakers cannot use the power of truenaming.");
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return FALSE;
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}
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//---------------------------------------------------------------------------
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// Break any spell require maintaining concentration
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//---------------------------------------------------------------------------
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X2BreakConcentrationSpells();
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//---------------------------------------------------------------------------
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// Check for PRC spell effects
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//---------------------------------------------------------------------------
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if(nContinue)
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nContinue = PRCSpellEffects(oTrueSpeaker, oTarget, nUtterID, nUtterLevel, nTrueSpeakingClass, bUtterIsHostile, -1);
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//---------------------------------------------------------------------------
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// Run Grappling Concentration Check
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//---------------------------------------------------------------------------
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if (nContinue)
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nContinue = GrappleConc(oTrueSpeaker, nUtterLevel);
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//---------------------------------------------------------------------------
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// This stuff is only interesting for player characters we assume that use
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// magic device always works and NPCs don't use the crafting feats or
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// sequencers anyway. Thus, any NON PC spellcaster always exits this script
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// with TRUE (unless they are DM possessed or in the Wild Magic Area in
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// Chapter 2 of Hordes of the Underdark.
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//---------------------------------------------------------------------------
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if(!GetIsPC(oTrueSpeaker)
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&& !GetPRCSwitch(PRC_NPC_HAS_PC_SPELLCASTING))
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{
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if(!GetIsDMPossessed(oTrueSpeaker) && !GetLocalInt(GetArea(oTrueSpeaker), "X2_L_WILD_MAGIC"))
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{
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return TRUE;
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}
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}
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//---------------------------------------------------------------------------
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// Run use magic device skill check
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//---------------------------------------------------------------------------
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if (nContinue)
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{
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nContinue = X2UseMagicDeviceCheck(oTrueSpeaker);
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}
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//-----------------------------------------------------------------------
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// run any user defined spellscript here
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//-----------------------------------------------------------------------
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if (nContinue)
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{
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nContinue = X2RunUserDefinedSpellScript();
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}
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//---------------------------------------------------------------------------
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// Check for the new restricted itemproperties
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//---------------------------------------------------------------------------
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if(nContinue
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&& GetIsObjectValid(GetSpellCastItem())
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&& !CheckPRCLimitations(GetSpellCastItem(), oTrueSpeaker))
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{
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SendMessageToPC(oTrueSpeaker, "You cannot use "+GetName(GetSpellCastItem()));
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nContinue = FALSE;
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}
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//---------------------------------------------------------------------------
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// The following code is only of interest if an item was targeted
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//---------------------------------------------------------------------------
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if (GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
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{
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//-----------------------------------------------------------------------
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// Check if spell was used to trigger item creation feat
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//-----------------------------------------------------------------------
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if (nContinue) {
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nContinue = !ExecuteScriptAndReturnInt("x2_pc_craft", oTrueSpeaker);
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}
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//-----------------------------------------------------------------------
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// * Execute item OnSpellCast At routing script if activated
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//-----------------------------------------------------------------------
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if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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{
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SetUserDefinedItemEventNumber(X2_ITEM_EVENT_SPELLCAST_AT);
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int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oTarget), oTrueSpeaker);
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if (nRet == X2_EXECUTE_SCRIPT_END)
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{
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return FALSE;
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}
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}
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//-----------------------------------------------------------------------
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// Prevent any spell that has no special coding to handle targetting of items
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// from being cast on items. We do this because we can not predict how
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// all the hundreds spells in NWN will react when cast on items
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//-----------------------------------------------------------------------
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if (nContinue) {
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nContinue = X2CastOnItemWasAllowed(oTarget);
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}
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}
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//Cleaning spell variables used for holding the charge
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if(!GetLocalInt(oTrueSpeaker, "PRC_SPELL_EVENT"))
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{
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DeleteLocalInt(oTrueSpeaker, "PRC_SPELL_CHARGE_COUNT");
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DeleteLocalInt(oTrueSpeaker, "PRC_SPELL_CHARGE_SPELLID");
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DeleteLocalObject(oTrueSpeaker, "PRC_SPELL_CONC_TARGET");
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DeleteLocalInt(oTrueSpeaker, "PRC_SPELL_METAMAGIC");
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DeleteLocalManifestation(oTrueSpeaker, "PRC_POWER_HOLD_MANIFESTATION");
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DeleteLocalMystery(oTrueSpeaker, "MYST_HOLD_MYST");
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}
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else if(GetLocalInt(oTrueSpeaker, "PRC_SPELL_CHARGE_SPELLID") != PRCGetSpellId())
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{ //Sanity check, in case something goes wrong with the action queue
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DeleteLocalInt(oTrueSpeaker, "PRC_SPELL_EVENT");
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}
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return nContinue;
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} |