Added Inscribe Epic Runes. Added Great Intelligence and Inscribe Epic Runes as Runecaster epic bons feats. Changed Runecaster epic bonus feat progression to 1 every 4 levels past 10th. Bardic PrCs should be able to take Lingering Song & Extra Music as general feats. Forsakers can't use psionics, invocations, spellfire, shadowcasting, truenaming, binding, soulmelds or Supernatural Martial Maneuvers. Fixed elven courtblade / ambidexterity bug. Added more guardrails to prevent self-damage from onHit spells during PerformAttack(). Updated GetProperTarget() Removed ableist slur. RHD casters should work with JPM now. Reworked Blood in the Water's effect icon. Fixed Seize Item's VFX. RHD casters should be able to enter Dragon Disciple. Sharp Note doesn't step on Dragonfire Inspiration anymore.
202 lines
7.5 KiB
Plaintext
202 lines
7.5 KiB
Plaintext
/*
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----------------
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Metaphysical Claw
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psi_pow_metaclaw
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----------------
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29/10/05 by Stratovarius
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*/ /** @file
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Metaphysical Claw
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Psychometabolism
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 1
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Metapsionics: Extend
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast) or a bite attack (which could be a
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natural bite attack or one you gain by means of the power bite of the wolf),
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you can use this power to provide your natural weapons a +1 enhancement
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bonus on attack rolls and damage rolls.
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Augment: If you spend 4 additional power points, this power’s duration
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increases to 1 hour per level.
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In addition, for every 4 additional power points you spend, this
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power improves the natural weapon’s enhancement bonus on attack
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rolls and damage rolls by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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// Cleanup function for Metaphysical Claw virtual enhancements
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void MetaphysicalClawCleanup(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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if(!((nBeatsRemaining-- == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) ||
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PRCGetHasEffect(EFFECT_TYPE_POLYMORPH, oTarget))
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)
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{
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// Schedule next check
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DelayCommand(6.0f, MetaphysicalClawCleanup(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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// Power expired - clean up variables
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else
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{
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DeleteLocalInt(oTarget, "PRC_NAT_WEAPON_ENHANCE");
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DeleteLocalFloat(oTarget, "PRC_NAT_WEAPON_ENH_DUR");
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}
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}
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void main()
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{
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if (!PsiPrePowerCastCode())
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{
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return;
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}
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Check for natural weapons - both physical and virtual
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int bHasNaturalWeapon = FALSE;
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int bHasVirtualWeapon = FALSE;
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// Check physical slots
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if(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite))
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{
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bHasNaturalWeapon = TRUE;
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}
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// ALWAYS check for virtual secondary weapons
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if(array_exists(oTarget, ARRAY_NAT_SEC_WEAP_RESREF))
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{
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bHasVirtualWeapon = TRUE;
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bHasNaturalWeapon = TRUE;
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}
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// Must have a natural attack
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if(!bHasNaturalWeapon)
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{
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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// Apply enhancement to physical weapons
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if(GetIsObjectValid(oLClaw))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oLClaw, fDuration);
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if(GetIsObjectValid(oRClaw))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oRClaw, fDuration);
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if(GetIsObjectValid(oBite))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oBite, fDuration);
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// Apply enhancement to virtual weapons
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if(bHasVirtualWeapon)
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{
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// Store enhancement on the creature for the virtual weapon system
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SetLocalInt(oTarget, "PRC_NAT_WEAPON_ENHANCE", nBonus);
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SetLocalFloat(oTarget, "PRC_NAT_WEAPON_ENH_DUR", fDuration);
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// Start cleanup monitor - similar to Bite of the Wolf
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DelayCommand(6.0f,
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MetaphysicalClawCleanup(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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}
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}
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/*void main()
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{
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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/* if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have a natural attack
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
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{
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// "Target does not posses a natural attack!"
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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// Add the enhancement bonus
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oRClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oBite, fDuration);
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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} */
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