Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    nw_s0_awaken
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    This spell makes an animal ally more
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    powerful, intelligent and robust for the
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    duration of the spell.  Requires the caster to
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    make a Will save to succeed.
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    By: Preston Watamaniuk
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    Created: Aug 10, 2001
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    Modified: Jun 12, 2006
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*/
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#include "prc_sp_func"
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#include "inc_npc"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    //Declare major variables
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    effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 4);
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    effect eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION, 4);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect eInt;
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    effect eAttack = EffectAttackIncrease(2);
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    effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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    int nInt = d10();
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    //int nDuration = 24;
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    if(GetAssociateTypeNPC(oTarget) == ASSOCIATE_TYPE_ANIMALCOMPANION && GetMasterNPC(oTarget) == oCaster)
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    {
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        if(!GetHasSpellEffect(SPELL_AWAKEN))
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        {
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            //Fire cast spell at event for the specified target
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            SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_AWAKEN, FALSE));
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            //Enter Metamagic conditions
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            if(nMetaMagic & METAMAGIC_MAXIMIZE)
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                nInt = 10;//Damage is at max
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            if(nMetaMagic & METAMAGIC_EMPOWER)
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                nInt += (nInt/2); //Damage/Healing is +50%
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            //if(nMetaMagic & METAMAGIC_EXTEND)
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            //    nDuration *= 2; //Duration is +100%
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            eInt = EffectAbilityIncrease(ABILITY_WISDOM, nInt);
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            effect eLink = EffectLinkEffects(eStr, eCon);
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            eLink = EffectLinkEffects(eLink, eAttack);
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            eLink = EffectLinkEffects(eLink, eInt);
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            eLink = EffectLinkEffects(eLink, eDur);
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            eLink = SupernaturalEffect(eLink);
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            //Apply the VFX impact and effects
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            SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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            SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, TRUE, SPELL_AWAKEN, nCasterLevel);
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        }
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    }
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    return TRUE;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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    object oCaster = OBJECT_SELF;
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    object oTarget = PRCGetSpellTargetObject();
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |