Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			114 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Holy Aura
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| //:: NW_S0_HolyAura.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     The cleric casting this spell gains +4 AC and
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|     +4 to saves. Is immune to Mind-Affecting Spells
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|     used by evil creatures and gains an SR of 25
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|     versus the spells of Evil Creatures
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Sept 28, 2001
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"
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| 
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| 
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| //::///////////////////////////////////////////////
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| //:: PRCDoAura
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Used in the Alignment aura - unholy and holy
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|     aura scripts fromthe original campaign
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|     spells. Cleaned them up to be consistent.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By:
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| //:: Created On:
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| //:://////////////////////////////////////////////
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| 
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| void PRCDoAura(int nAlign, int nVis1, int nVis2, int nDamageType)
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| {
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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| 
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|     effect eVis = EffectVisualEffect(nVis1);
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|     effect eAC = EffectACIncrease(4, AC_DEFLECTION_BONUS);
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|     effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 4);
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|     //Change the effects so that it only applies when the target is evil
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|     effect eImmune = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS);
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|     effect eSR = EffectSpellResistanceIncrease(25); //Check if this is a bonus or a setting.
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|     effect eDur = EffectVisualEffect(nVis2);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eEvil = EffectDamageShield(6, DAMAGE_BONUS_1d8, nDamageType);
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| 
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| 
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|     // * make them versus the alignment
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| 
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|     eImmune = VersusAlignmentEffect(eImmune, ALIGNMENT_ALL, nAlign);
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|     eSR = VersusAlignmentEffect(eSR,ALIGNMENT_ALL, nAlign);
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|     eAC =  VersusAlignmentEffect(eAC,ALIGNMENT_ALL, nAlign);
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|     eSave = VersusAlignmentEffect(eSave,ALIGNMENT_ALL, nAlign);
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|     eEvil = VersusAlignmentEffect(eEvil,ALIGNMENT_ALL, nAlign);
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| 
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| 
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|     //Link effects
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|     effect eLink = EffectLinkEffects(eImmune, eSave);
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|     eLink = EffectLinkEffects(eLink, eAC);
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|     eLink = EffectLinkEffects(eLink, eSR);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     eLink = EffectLinkEffects(eLink, eDur2);
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|     eLink = EffectLinkEffects(eLink, eEvil);
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| 
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|     //Fire cast spell at event for the specified target
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|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId(), FALSE));
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| 
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|     //Apply the VFX impact and effects
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|     ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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| }
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| 
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| 
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| void main()
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| {
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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| 
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|     /*
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|       Spellcast Hook Code
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|       Added 2003-06-20 by Georg
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|       If you want to make changes to all spells,
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|       check x2_inc_spellhook.nss to find out more
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| 
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|     */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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|     // End of Spell Cast Hook
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| 
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| 
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|     //--------------------------------------------------------------------------
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|     // GZ: Make sure this aura is only active once
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|     //--------------------------------------------------------------------------
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|     PRCRemoveSpellEffects(GetSpellId(),OBJECT_SELF,PRCGetSpellTargetObject());
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| 
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| 
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|     PRCDoAura(ALIGNMENT_EVIL, VFX_DUR_PROTECTION_GOOD_MAJOR, VFX_DUR_PROTECTION_GOOD_MAJOR, DAMAGE_TYPE_DIVINE);
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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| 
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