PRC8/trunk/scripts/prc_baal_sum2.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

32 lines
976 B
Plaintext

//::///////////////////////////////////////////////
//:: Baalzebul Summon 2
//:: prc_baal_sum2
//:://////////////////////////////////////////////
/*
Summons a Double-Axe Wielding Devil
*/
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "x2_inc_spellhook"
#include "inc_utility"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
int nDuration = 15;
float fDelay = 3.0;
effect eSummon = EffectSummonCreature("baalsummon2",VFX_FNF_SUMMON_GATE, fDelay);
//Apply the VFX impact and summon effect
MultisummonPreSummon(OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), TurnsToSeconds(nDuration));
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}