Update for new nwscript.nss. Added & updated notes. Continuing with spellcasting marker feats.
235 lines
11 KiB
Plaintext
235 lines
11 KiB
Plaintext
const int CLASS_TYPE_PLANT = 39;
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const int CLASS_TYPE_UR_PRIEST = 42;
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const int CLASS_TYPE_BINDER = 43;
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const int CLASS_TYPE_ANIMA_MAGE = 44;
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const int CLASS_TYPE_KNIGHT_SACRED_SEAL = 45;
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const int CLASS_TYPE_SCION_DANTALION = 46;
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const int CLASS_TYPE_TENEBROUS_APOSTATE = 47;
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const int CLASS_TYPE_REAPING_MAULER = 48;
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const int CLASS_TYPE_SERENE_GUARDIAN = 49;
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const int CLASS_TYPE_SACREDPURIFIER = 50;
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const int CLASS_TYPE_OCULAR = 51;
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const int CLASS_TYPE_BATTLERAGER = 52;
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const int CLASS_TYPE_MYSTIC_THEURGE = 53;
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const int CLASS_TYPE_NINJA_SPY = 54;
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const int CLASS_TYPE_SAMURAI = 55;
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const int CLASS_TYPE_WARPRIEST = 56;
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const int CLASS_TYPE_SPELLFIRE = 57;
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const int CLASS_TYPE_VIRTUOSO = 58;
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const int CLASS_TYPE_MARSHAL = 59;
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const int CLASS_TYPE_SWASHBUCKLER = 60;
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const int CLASS_TYPE_HEXBLADE = 61;
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const int CLASS_TYPE_DUSKBLADE = 62;
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const int CLASS_TYPE_SCOUT = 63;
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const int CLASS_TYPE_HEALER = 64;
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const int CLASS_TYPE_MAGEKILLER = 65;
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const int CLASS_TYPE_HARPERMAGE = 66;
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const int CLASS_TYPE_SPELLSWORD = 67;
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const int CLASS_TYPE_ACOLYTE = 68;
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const int CLASS_TYPE_UNSEEN_SEER = 69;
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const int CLASS_TYPE_ELDRITCH_KNIGHT = 70;
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const int CLASS_TYPE_ELEMENTAL_SAVANT = 71;
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const int CLASS_TYPE_FACTOTUM = 72;
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const int CLASS_TYPE_CELEBRANT_SHARESS = 73;
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const int CLASS_TYPE_CULTIST_SHATTERED_PEAK = 74;
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const int CLASS_TYPE_FORSAKER = 75;
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const int CLASS_TYPE_INCARNATE = 76;
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const int CLASS_TYPE_SOULBORN = 77;
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const int CLASS_TYPE_TOTEMIST = 78;
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const int CLASS_TYPE_BEGUILER = 79;
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const int CLASS_TYPE_DUELIST = 80;
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const int CLASS_TYPE_HIEROPHANT = 81;
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const int CLASS_TYPE_RED_AVENGER = 82;
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const int CLASS_TYPE_KNIGHT_CHALICE = 83;
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const int CLASS_TYPE_HATHRAN = 84;
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const int CLASS_TYPE_IRONSOUL_FORGEMASTER = 85;
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const int CLASS_TYPE_STORMLORD = 86;
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const int CLASS_TYPE_HEARTWARDER = 87;
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const int CLASS_TYPE_FISTRAZIEL = 88;
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const int CLASS_TYPE_VASSAL = 89;
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const int CLASS_TYPE_LICH = 90;
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const int CLASS_TYPE_PNP_SHIFTER = 91;
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const int CLASS_TYPE_COC = 92;
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const int CLASS_TYPE_SUBLIME_CHORD = 93;
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const int CLASS_TYPE_ARTIFICER = 94;
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const int CLASS_TYPE_ARCANE_DUELIST = 95;
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const int CLASS_TYPE_FMM = 96;
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const int CLASS_TYPE_WILD_MAGE = 97;
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const int CLASS_TYPE_SHADOWSMITH = 98;
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const int CLASS_TYPE_ABJURANT_CHAMPION = 99;
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const int CLASS_TYPE_ARCHMAGE = 100;
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const int CLASS_TYPE_OOZEMASTER = 101;
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const int CLASS_TYPE_PSYCHIC_ROGUE = 102;
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const int CLASS_TYPE_SPELLDANCER = 103;
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const int CLASS_TYPE_KNIGHT_WEAVE = 104;
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const int CLASS_TYPE_JUDICATOR = 105;
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const int CLASS_TYPE_SHADOWBANE_INQUISITOR = 106;
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const int CLASS_TYPE_SHADOWBANE_STALKER = 107;
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const int CLASS_TYPE_WAYFARER_GUIDE = 108;
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const int CLASS_TYPE_UMBRAL_DISCIPLE = 109;
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const int CLASS_TYPE_ALIENIST = 110;
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const int CLASS_TYPE_BLACK_BLOOD_CULTIST = 111;
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const int CLASS_TYPE_WARLOCK = 112;
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const int CLASS_TYPE_ANTI_PALADIN = 113;
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const int CLASS_TYPE_DRAGONSONG_LYRIST = 114;
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const int CLASS_TYPE_SPINEMELD_WARRIOR = 115;
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const int CLASS_TYPE_NIGHTSHADE = 116;
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const int CLASS_TYPE_SHADOW_ADEPT = 117;
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const int CLASS_TYPE_SOLDIER_OF_LIGHT = 118;
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const int CLASS_TYPE_SAPPHIRE_HIERARCH = 119;
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const int CLASS_TYPE_SHADOWLORD = 120;
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const int CLASS_TYPE_BONDED_SUMMONNER = 121;
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const int CLASS_TYPE_INITIATE_DRACONIC = 122;
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const int CLASS_TYPE_TEMPUS = 123;
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const int CLASS_TYPE_BLADESINGER = 124;
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const int CLASS_TYPE_SOULCASTER = 125;
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const int CLASS_TYPE_SACREDFIST = 126;
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const int CLASS_TYPE_LEGENDARY_DREADNOUGHT = 127;
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const int CLASS_TYPE_DISC_BAALZEBUL = 128;
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const int CLASS_TYPE_MIGHTY_CONTENDER_KORD = 129;
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const int CLASS_TYPE_IAIJUTSU_MASTER = 130;
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const int CLASS_TYPE_DISPATER = 131;
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const int CLASS_TYPE_CW_SAMURAI = 132;
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const int CLASS_TYPE_RAVAGER = 133;
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const int CLASS_TYPE_RUNESCARRED = 134;
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const int CLASS_TYPE_BLIGHTLORD = 135;
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const int CLASS_TYPE_SHADOWCASTER = 136;//
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const int CLASS_TYPE_CHILD_OF_NIGHT = 137;//
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const int CLASS_TYPE_MASTER_OF_SHADOW = 138;
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const int CLASS_TYPE_NOCTUMANCER = 139;
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const int CLASS_TYPE_TOTEM_RAGER = 140;
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const int CLASS_TYPE_NINJA = 141;
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const int CLASS_TYPE_SHADOWBLADE = 142;
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const int CLASS_TYPE_DRAGON_SHAMAN = 143;
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const int CLASS_TYPE_DRAGONFIRE_ADEPT = 144;
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const int CLASS_TYPE_PSION = 145;
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const int CLASS_TYPE_PSYWAR = 146;
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const int CLASS_TYPE_SOULKNIFE = 147;
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const int CLASS_TYPE_WILDER = 148;
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const int CLASS_TYPE_THAYAN_KNIGHT = 149;
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const int CLASS_TYPE_RED_WIZARD = 150;
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const int CLASS_TYPE_TRUENECRO = 151;
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const int CLASS_TYPE_ARCTRICK = 152;
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const int CLASS_TYPE_BLOOD_MAGUS = 153;//
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const int CLASS_TYPE_DIABOLIST = 154;
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const int CLASS_TYPE_HEXTOR = 155;
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const int CLASS_TYPE_INCANDESCENT_CHAMPION = 156;
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const int CLASS_TYPE_JUSTICEWW = 157;
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const int CLASS_TYPE_ACOLYTE_EGO = 158;
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const int CLASS_TYPE_PEERLESS = 159;
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const int CLASS_TYPE_LASHER = 160;
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const int CLASS_TYPE_ORDER_BOW_INITIATE = 161;
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const int CLASS_TYPE_HELLFIRE_WARLOCK = 162;
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const int CLASS_TYPE_ORCUS = 163;
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const int CLASS_TYPE_SHOU = 164;
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const int CLASS_TYPE_BFZ = 165;
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const int CLASS_TYPE_SHINING_BLADE = 166;
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const int CLASS_TYPE_KNIGHT_MIDDLECIRCLE = 167;
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const int CLASS_TYPE_MAESTER = 168;
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const int CLASS_TYPE_COMBAT_MEDIC = 169;
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const int CLASS_TYPE_OLLAM = 170;
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const int CLASS_TYPE_HALFLING_WARSLINGER = 171;
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const int CLASS_TYPE_SPIRIT_SHAMAN = 172;
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const int CLASS_TYPE_WEREWOLF = 173;
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const int CLASS_TYPE_HOSPITALER = 174;
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const int CLASS_TYPE_MASTER_OF_SHROUDS = 175;
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const int CLASS_TYPE_MASTER_HARPER = 176;
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const int CLASS_TYPE_FRE_BERSERKER = 177;
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const int CLASS_TYPE_TEMPEST = 178;
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const int CLASS_TYPE_FOE_HUNTER = 179;
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const int CLASS_TYPE_PRC_EYE_OF_GRUUMSH = 180;
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const int CLASS_TYPE_ORC_WARLORD = 181;
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const int CLASS_TYPE_THRALL_OF_GRAZZT_A = 182;
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const int CLASS_TYPE_NECROCARNATE = 183;
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const int CLASS_TYPE_ELDRITCH_DISCIPLE = 184;
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const int CLASS_TYPE_ELDRITCH_THEURGE = 185;
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const int CLASS_TYPE_GHOST_FACED_KILLER = 186;
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const int CLASS_TYPE_DREAD_NECROMANCER = 187;
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const int CLASS_TYPE_ULTIMATE_MAGUS = 188;
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const int CLASS_TYPE_FORESTMASTER = 189;
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const int CLASS_TYPE_ARCHIVIST = 190;
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const int CLASS_TYPE_DEEPSTONE_SENTINEL = 191;
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const int CLASS_TYPE_JADE_PHOENIX_MAGE = 192;
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const int CLASS_TYPE_BLOODCLAW_MASTER = 193;
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const int CLASS_TYPE_RUBY_VINDICATOR = 194;
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const int CLASS_TYPE_MASTER_OF_NINE = 195;
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const int CLASS_TYPE_ETERNAL_BLADE = 196;
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const int CLASS_TYPE_SHADOW_SUN_NINJA = 197;
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const int CLASS_TYPE_WITCHBORN_BINDER = 198;
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const int CLASS_TYPE_BAELNORN = 199;
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const int CLASS_TYPE_DISCIPLE_OF_MEPH = 200;
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const int CLASS_TYPE_SOUL_EATER = 201;
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const int CLASS_TYPE_HENSHIN_MYSTIC = 202;
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const int CLASS_TYPE_DRUNKEN_MASTER = 203;
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const int CLASS_TYPE_ENLIGHTENEDFIST = 204;
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const int CLASS_TYPE_MORNINGLORD = 205;
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const int CLASS_TYPE_INCARNUM_BLADE = 206;
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const int CLASS_TYPE_SHAMAN = 207;
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const int CLASS_TYPE_PYROKINETICIST = 208;
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const int CLASS_TYPE_SHADOWMIND = 209;
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const int CLASS_TYPE_PSYCHIC_THEURGE = 210;
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const int CLASS_TYPE_CEREBREMANCER = 211;
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const int CLASS_TYPE_THRALLHERD = 212;
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const int CLASS_TYPE_FIST_OF_ZUOKEN = 213;
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const int CLASS_TYPE_HAVOC_MAGE = 214;
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const int CLASS_TYPE_CONTEMPLATIVE = 215;
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const int CLASS_TYPE_RUNECASTER = 216;
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const int CLASS_TYPE_WARCHIEF = 217;
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const int CLASS_TYPE_WARMIND = 218;
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const int CLASS_TYPE_IRONMIND = 219;
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const int CLASS_TYPE_SANCTIFIED_MIND = 220;
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const int CLASS_TYPE_SLAYER_OF_DOMIEL = 221;
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const int CLASS_TYPE_DISCIPLE_OF_ASMODEUS = 222;
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const int CLASS_TYPE_DIRGESINGER = 223;
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const int CLASS_TYPE_SUEL_ARCHANAMACH = 224;
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const int CLASS_TYPE_FAVOURED_SOUL = 225;
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const int CLASS_TYPE_WAR_WIZARD_OF_CORMYR = 226;
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const int CLASS_TYPE_SKULLCLAN_HUNTER = 227;
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const int CLASS_TYPE_TRUENAMER = 228;
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const int CLASS_TYPE_MASTER_ALCHEMIST = 229;
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const int CLASS_TYPE_BEREFT = 230;
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const int CLASS_TYPE_BRIMSTONE_SPEAKER = 231;
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const int CLASS_TYPE_SHUGENJA = 232;
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const int CLASS_TYPE_SOHEI = 233;
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const int CLASS_TYPE_CRUSADER = 234;
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const int CLASS_TYPE_SWORDSAGE = 235;
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const int CLASS_TYPE_WARBLADE = 236;
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const int CLASS_TYPE_WARMAGE = 237;
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const int CLASS_TYPE_KNIGHT = 238;
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const int CLASS_TYPE_FIST_DAL_QUOR = 239;
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const int CLASS_TYPE_HANDOTWM = 240;
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const int CLASS_TYPE_TALON_OF_TIAMAT = 241;
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const int CLASS_TYPE_DRAGON_DEVOTEE = 242;
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const int CLASS_TYPE_FROST_MAGE = 243;
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const int CLASS_TYPE_WARFORGED_JUGGERNAUT = 244;
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const int CLASS_TYPE_BATTLESMITH = 245;
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const int CLASS_TYPE_NENTYAR_HUNTER = 246;
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const int CLASS_TYPE_BLIGHTER = 247;
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const int CLASS_TYPE_RAGE_MAGE = 248;
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const int CLASS_TYPE_DRAGONHEART_MAGE = 249;
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const int CLASS_TYPE_SWIFT_WING = 250;
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const int CLASS_TYPE_DIAMOND_DRAGON = 251;
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const int CLASS_TYPE_FROSTRAGER = 252;
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const int CLASS_TYPE_CRINTI_SHADOW_MARAUDER = 253;
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const int CLASS_TYPE_SHADOW_THIEF_AMN = 254;
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//:: Work in Progress
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const int CLASS_TYPE_FOCHULAN_LYRIST = -1;
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const int CLASS_TYPE_NIGHTSTALKER = -1; //Just here to make things compile until it gets stripped out
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const int CLASS_TYPE_MINSTREL_EDGE = -1;
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const int CLASS_TYPE_BRAWLER = -1;
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const int CLASS_TYPE_THRALL_OF_GRAZZT_D = -1;
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const int CLASS_TYPE_MASTER_HARPER_DIV = -1;
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const int CLASS_TYPE_ULTIMATE_RANGER = -1;
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const int CLASS_TYPE_MANATARMS = -1;
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const int CLASS_TYPE_BOWMAN = -1;
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const int CLASS_TYPE_VIGILANT = -1;
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const int CLASS_TYPE_ARCANE_HIEROPHANT = -1;
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const int CLASS_TYPE_ALAGHAR = -1;
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const int CLASS_TYPE_BLARCHER = -1;
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const int CLASS_TYPE_WITCH = -1;
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const int CLASS_TYPE_TEMPLAR = -1;
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const int CLASS_TYPE_MYSTIC = -1;
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const int CLASS_TYPE_NOBLE = -1; |