PRC8/trunk/smp/phs_s_obscmista.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Obscuring Mist - On Enter
//:: Spell FileName PHS_S_ObscMistA
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
On enter applies the consealments.
Note: This is almost natural - the fog is just FOG, and so is visual, NOT
something that directly affects a creature (as it were). This means NOTHING
will stop the effects.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
// Link
effect eLink = EffectLinkEffects(eConseal, eConseal2);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_OBSCURING_MIST);
// Apply effects
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_OBSCURING_MIST);
}