Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 21/02/19 by Stratovarius
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| 
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| Widened Eyes
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| 
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| Fundamental 
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| Level/School: 1st/Divination 
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| Range: Personal
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| Target: You 
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| Duration: 10 minutes/level
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| 
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| You cover your eyes with a filter of shadow that channels and enhances incoming light.
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| 
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| You gain low-light vision, enabling you to see twice as far as a human in starlight, moonlight, torchlight, shadowy illumination, and similar conditions of poor illumination. If you already have low-light vision, these effects stack, enabling you to see four times as far as a human in poor illumination.
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| */
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| 
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| #include "shd_inc_shdfunc"
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| #include "shd_mysthook"
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| 
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| void main()
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| {
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|     object oShadow      = OBJECT_SELF;
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|     // Get infinite uses at this level
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|     if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23672);
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|     if(!ShadPreMystCastCode()) return;
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| 
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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| 
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|     if(myst.bCanMyst)
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|     {
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|         myst.fDur = 600.0 * myst.nShadowcasterLevel;       
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|         if(myst.bExtend) myst.fDur *= 2;
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|         // Duration Effects
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|         object oSkin = GetPCSkin(oShadow);
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|         itemproperty ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_LOWLIGHT_VISION);
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|         IPSafeAddItemProperty(oSkin, ipIP, myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);        
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ULTRAVISION), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);               
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|     }
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| } |