Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
 | |
| //:: Spell Name Fight Theme - On Heartbeat
 | |
| //:: Spell FileName XXX_S_FightThemeC
 | |
| //:://////////////////////////////////////////////
 | |
| //:: In Game Spell desctiption
 | |
| //:://////////////////////////////////////////////
 | |
|     How is "one fight" determined? Well, to be exact, it is until an AOE
 | |
|     placed on each person decides the person it is on is dead, or not in
 | |
|     combat (!GetIsInCombat()) for whatever reason (might be moved, away, killed
 | |
|     everyone ETC).
 | |
| 
 | |
|     Heartbeat script checks the above.
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Created By: Jasperre
 | |
| //::////////////////////////////////////////////*/
 | |
| 
 | |
| #include "SMP_INC_SPELLS"
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     // Define ourselves.
 | |
|     object oSelf = OBJECT_SELF;
 | |
| 
 | |
|     // Check for combat, or deadness
 | |
|     if(GetIsDead(oSelf) || !GetIsInCombat(oSelf))
 | |
|     {
 | |
|         // Remove previous effects of any type form this spell - including this VFX
 | |
|         SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FIGHT_THEME, oSelf);
 | |
|     }
 | |
| }
 |