Updated PRC8 version. Hathran can now select an ethran as a cohort. Preliminary Circle Magic work done. Added Choke Hold, Pain Touch, Ki Shout, Great Ki Shout, Freezing the Lifeblood, Falling Star Strikea nd Unbalancing Strike feats. Warforged get Immunity Energy Drain, not Immunity: Ability Drain. Forsakers can use alchemical items. Added VectorToPerpendicular(). Added GetIsAlchemical(). Added GenerateRandomName(). Added _DoChokeHold(). Updated Shaman bonus feat list. Updated fighter bonus feat lists. Added Favored of the Companions to the Vow of Poverty bonus feat list. Ur-Priest can't enter RKV, BFZ or Thrall of Orcus.
150 lines
6.1 KiB
Plaintext
150 lines
6.1 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: ;-. ,-. ,-. ,-.
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//:: | ) | ) / ( )
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//:: |-' |-< | ;-:
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//:: | | \ \ ( )
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//:: ' ' ' `-' `-'
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//:://////////////////////////////////////////////
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//::
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/*
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Circle Magic
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Type of Feat: Class Specific
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Prerequisite: None
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Specifics: Allows caster to participate in
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Circle Magic. Caster sacrifices a spell to
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augment the casting power of the Circle Leader.
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Use: Activate feat, target circle leader,
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select and cast spell.
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*/
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//::
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//:://////////////////////////////////////////////
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//:: Script: prc_circle_magic.nss
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//:: Author: Jaysyn
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//:: Created: 2026-02-10 12:19:50
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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int nEvent = GetRunningEvent();
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object oPC = OBJECT_SELF;
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// Initial feat activation
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if (nEvent == FALSE)
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{
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object oLeader = GetSpellTargetObject();
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// Prevent leader from joining their own circle
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if (oLeader == oPC)
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{
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FloatingTextStringOnCreature("You cannot join a circle you lead as a channeler.", oPC);
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return;
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}
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// Validate target is a Circle Leader with active circle
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if (!GetHasFeat(FEAT_CIRCLE_LEADER_RASHEMAN, oLeader) &&
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!GetHasFeat(FEAT_CIRCLE_LEADER_THAYAN, oLeader) &&
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!GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_THAYAN, oLeader) &&
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!GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_RASHEMAN, oLeader))
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{
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FloatingTextStringOnCreature("Target is not a Circle Leader.", oPC);
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return;
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}
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if (!GetLocalInt(oLeader, "CircleMagicActive"))
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{
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FloatingTextStringOnCreature("Circle is not active.", oPC);
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return;
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}
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// Start channeling for 1 in-game hour; concentration/range checks in event script
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SetLocalInt(oPC, "CircleMagicChanneling", TRUE);
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SetLocalObject(oPC, "CircleMagicLeader", oLeader);
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SetLocalFloat(oPC, "CircleMagicTimeLeft", HoursToSeconds(1));
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// Only make associates non-commandable
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if (!GetIsPC(oPC))
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SetCommandable(FALSE, oPC);
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, HoursToSeconds(1)));
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AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic", TRUE, FALSE);
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AddEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc", TRUE, FALSE);
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FloatingTextStringOnCreature("Channeling Circle Magic for 1 hour...", oPC);
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}
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else if (nEvent == EVENT_ONHEARTBEAT)
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{
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if (!GetLocalInt(oPC, "CircleMagicChanneling")) return;
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object oLeader = GetLocalObject(oPC, "CircleMagicLeader");
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float fTimeLeft = GetLocalFloat(oPC, "CircleMagicTimeLeft") - 6.0f;
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// Concentration break check
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if (GetLocalInt(oPC, "CONC_BROKEN"))
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{
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FloatingTextStringOnCreature("Concentration broken. Channeling failed.", oPC);
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RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
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RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
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DeleteLocalInt(oPC, "CircleMagicChanneling");
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DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
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if (!GetIsPC(oPC))
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SetCommandable(TRUE, oPC);
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AssignCommand(oPC, ClearAllActions());
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return;
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}
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// Range check
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if (GetIsObjectValid(oLeader) && GetDistanceBetween(oPC, oLeader) > 4.0f)
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{
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FloatingTextStringOnCreature("Too far from leader. Channeling failed.", oPC);
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RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
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RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
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DeleteLocalInt(oPC, "CircleMagicChanneling");
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DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
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if (!GetIsPC(oPC))
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SetCommandable(TRUE, oPC);
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AssignCommand(oPC, ClearAllActions());
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return;
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}
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if (fTimeLeft <= 0.0f)
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{
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// Channeling complete: find highest spell and cast it at the leader
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int nHighestSpell = GetBestL9Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL8Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL7Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL6Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL5Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL4Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL3Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL2Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL1Spell(oPC, -1);
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if (nHighestSpell == -1) nHighestSpell = GetBestL0Spell(oPC, -1);
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if (nHighestSpell != -1)
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{
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// Set flags for spellhook interception, then cast
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SetLocalInt(oPC, "CircleMagicSacrifice", TRUE);
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SetLocalObject(oPC, "CircleMagicLeader", oLeader);
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionCastSpellAtObject(nHighestSpell, oLeader));
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}
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else
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{
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FloatingTextStringOnCreature("No spells available to sacrifice.", oPC);
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}
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// Cleanup channeling state
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RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
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RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
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DeleteLocalInt(oPC, "CircleMagicChanneling");
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DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
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if (!GetIsPC(oPC))
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SetCommandable(TRUE, oPC);
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}
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else
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{
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SetLocalFloat(oPC, "CircleMagicTimeLeft", fTimeLeft);
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}
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}
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} |