Files
PRC8/nwn/nwnprc/trunk/scripts/prc_ondeath.nss
Jaysyn904 41a3c945f9 2026/02/14 Updates
Updated PRC8 version.
Hathran can now select an ethran as a cohort.
Preliminary Circle Magic work done.
Added Choke Hold, Pain Touch, Ki Shout, Great Ki Shout, Freezing the Lifeblood, Falling Star Strikea nd Unbalancing Strike feats.
Warforged get Immunity Energy Drain, not Immunity: Ability Drain.
Forsakers can use alchemical items.
Added VectorToPerpendicular().
Added GetIsAlchemical().
Added GenerateRandomName().
Added _DoChokeHold().
Updated Shaman bonus feat list.
Updated fighter bonus feat lists.
Added Favored of the Companions to the Vow of Poverty bonus feat list.
Ur-Priest can't enter RKV, BFZ or Thrall of Orcus.
2026-02-14 19:53:55 -05:00

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//::///////////////////////////////////////////////
//:: OnPlayerDeath eventscript
//:: prc_ondeath
//:://////////////////////////////////////////////
/*
This is also triggered by the NPC OnDeath event.
*/
#include "prc_inc_combat"
#include "psi_inc_psifunc"
#include "inc_ecl"
#include "prc_inc_assoc"
#include "prc_inc_combmove"
void PreyOnTheWeak(object oDead)
{
float fRange = FeetToMeters(10.0);
int i = 1;
object oPrey = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oDead, i, CREATURE_TYPE_IS_ALIVE, TRUE);
while(GetIsObjectValid(oPrey) && GetDistanceBetween(oPrey, oDead) < fRange)
{
if(GetHasSpellEffect(MOVE_TC_PREY_ON_THE_WEAK, oPrey))
{
if(!GetLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED"))
{
//GetNearestEnemy
object oAoOTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oPrey, 1, CREATURE_TYPE_IS_ALIVE, TRUE);
if(GetIsObjectValid(oAoOTarget) && GetDistanceBetween(oPrey, oAoOTarget) < fRange)
{
effect eNone;
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPrey);
//SetLocalInt
SetLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED", 1);
PerformAttack(oAoOTarget, oPrey, eNone, 0.0, 0, 0, GetWeaponDamageType(oWeap), "Prey on the Weak Hit", "Prey on the Weak Miss");
//Set up removal
DelayCommand(RoundsToSeconds(1), DeleteLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED"));
}
}
}
i++;
oPrey = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oDead, i, CREATURE_TYPE_IS_ALIVE, TRUE);
}
}
void main()
{
object oDead = GetLastBeingDied();
object oKiller = MyGetLastKiller();
// We are not actually dead until -10
// Unless it's a spell death
//int nHP = GetCurrentHitPoints(oDead);
//if ((nHP >= -9) || (GetLocalInt(oTarget, "PRC_PNP_EfectDeathApplied"))
// return;
// Unsummon familiar/animal companions
DelayCommand(0.1f, UnsummonCompanions(oDead));
// Clear a damage tracking variable. Oni's stuff uses this
SetLocalInt(oDead, "PC_Damage", 0);
// Clear Circle Magic state on death
DeleteLocalInt(OBJECT_SELF, "CircleMagicActive");
DeleteLocalInt(OBJECT_SELF, "CircleMagicTotal");
DeleteLocalString(OBJECT_SELF, "CircleMagicClass");
DeleteLocalInt(OBJECT_SELF, "CircleMagicMaxParticipants");
DeleteLocalInt(OBJECT_SELF, PRC_CASTERLEVEL_ADJUSTMENT);
DeleteLocalInt(OBJECT_SELF, "CircleMagicAnimating");
// Do Lolth's Meat for the killer
if(GetAbilityScore(oDead, ABILITY_INTELLIGENCE) >= 4
&& GetHasFeat(FEAT_LOLTHS_MEAT, oKiller)
&& GetRacialType(oDead) != RACIAL_TYPE_UNDEAD
&& GetRacialType(oDead) != RACIAL_TYPE_CONSTRUCT)
{
/*effect eLink = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL);
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1, ATTACK_BONUS_MISC));
eLink = EffectLinkEffects(eLink, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_DIVINE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oKiller, RoundsToSeconds(5));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), oKiller);*/
ExecuteScript("prc_lolthmeat", oKiller);
}
// Do Mind Cleave feat
if(GetHasFeat(FEAT_MIND_CLEAVE, oKiller))
{
SetLocalInt(oKiller, "MindCleave", TRUE);
ExecuteScript("psi_sk_psychsrtk", oKiller);
DelayCommand(0.25, DeleteLocalInt(oKiller, "MindCleave"));
}
// Do Merciless Purity from Shadowbane Inq
if(GetLocalInt(oDead, "MercilessPurity") && GetIsObjectValid(GetLocalObject(oDead, "Shadowbane")))
{
object oShadow = GetLocalObject(oDead, "Shadowbane");
effect eLink = EffectSavingThrowIncrease(SAVING_THROW_FORT, 1, SAVING_THROW_TYPE_ALL);
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 1, SAVING_THROW_TYPE_ALL));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oShadow, HoursToSeconds(24));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), oShadow);
if (DEBUG) FloatingTextStringOnCreature("Merciless Purity activated", oShadow, FALSE);
}
if(GetPRCSwitch(PRC_XP_USE_PNP_XP))
{
if(GetObjectType(oKiller) == OBJECT_TYPE_TRIGGER)
oKiller = GetTrapCreator(oKiller);
if(oKiller != oDead
&& GetIsObjectValid(oKiller)
&& !GetIsFriend(oKiller, oDead)
&& (GetIsObjectValid(GetFirstFactionMember(oKiller, TRUE))
|| GetPRCSwitch(PRC_XP_GIVE_XP_TO_NON_PC_FACTIONS)))
{
GiveXPRewardToParty(oKiller, oDead);
/* Not needed as we now disabled the bioware system if this is enabled
*
//bypass bioware XP system
//AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oDead));
SetLocalInt(oDead, "PRC_PNP_XP_DEATH", 1);
//AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(10000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY), oDead));
AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDeath()), oDead));
*/
}
}
// Prey on the Weak
PreyOnTheWeak(oDead);
if(GetPRCSwitch(PRC_PW_DEATH_TRACKING) && GetIsPC(oDead))
SetPersistantLocalInt(oDead, "persist_dead", TRUE);
// Psionic creatures lose all PP on death
if(GetIsPsionicCharacter(oDead))
LoseAllPowerPoints(oDead, TRUE);
DeleteLocalInt(oDead, "PRC_SPELL_CHARGE_COUNT");
DeleteLocalInt(oDead, "PRC_SPELL_HOLD");
// Clean up grapples when any creature dies
// Check if dead creature was actively grappling
if (GetGrapple(oDead))
{
object oGrappleTarget = GetGrappleTarget(oDead);
if (GetIsObjectValid(oGrappleTarget))
{
EndGrapple(oDead, oGrappleTarget);
RemoveEventScript(oDead, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
DeleteLocalInt(oDead, "GrappleHeartbeatTimer");
}
}
// ALSO check if dead creature was someone's grapple target
object oPossibleGrappler = GetLocalObject(oDead, "GrappledBy");
if (GetIsObjectValid(oPossibleGrappler))
{
EndGrapple(oPossibleGrappler, oDead);
RemoveEventScript(oPossibleGrappler, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
DeleteLocalInt(oDead, "GrappleHeartbeatTimer");
}
// Trigger the death/bleed if the PRC Death system is enabled (ElgarL).
if((GetPRCSwitch(PRC_PNP_DEATH_ENABLE)) && GetIsPC(oDead))
AddEventScript(oDead, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
// Execute scripts hooked to this event for the player triggering it
ExecuteAllScriptsHookedToEvent(oDead, EVENT_ONPLAYERDEATH);
}