Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			109 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 04/03/21 by Stratovarius
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| 
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| Eurynome, Mother of the Material
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|   
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| Eurynome grants lordship over the beasts of land, seas, and air. She also gives those with whom she binds some of the might of titans.
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| 
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| Vestige Level: 4th
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| Binding DC: 21
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| Special Requirement: Eurynome hates Amon for some unknown reason and will not answer your call if you are already bound to him.
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| 
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| Influence: Eurynome’s influence makes you paranoid and ungrateful; you see secret motives and possible betrayals behind every action. Eurynome requires that you not 
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| attack a foe unless an ally has already done so. If no allies are present, she makes no such requirement
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| 
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| Granted Abilities: 
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| Eurynome grants you the ability to befriend animals and wield a massive hammer. In addition, she turns your blood into poison and gives you resistance to weapon blows.
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| 
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| Animal Friend: All animals automatically have an initial attitude of friendly toward you.
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| 
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| Damage Reduction: You gain damage reduction 2/+3.
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| 
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| Eurynome’s Maul: You summon a magic warhammer (1d8+1d4 bludgeoning damage, ×3 crit). You are proficient with this weapon and can wield it without penalty. Your warhammer’s 
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| exact bonus and abilities depend on your effective binder level, according to the following table.
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| Effective Binder Level Warhammer Summoned
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| 10th or lower +1 warhammer
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| 11th–14th +1 anarchic warhammer
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| 15th–18th +1 anarchic adamantine warhammer
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| 19th or higher +3 anarchic adamantine warhammer
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| 
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| Poison Blood: While you are bound to Eurynome, your blood becomes poisonous. Any creature that makes a bite attack against you must immediately make a successful 
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| Fortitude save or take 1d6 points of damage. After 1 minute, the creature must make another Fortitude save at the same DC or take another 1d6 points of damage per
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| three effective binder levels you possess (maximum 5d6). Each bite attack poisons the creature anew, forcing a new round of saving throws.
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| */
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| 
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| #include "bnd_inc_bndfunc"
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| 
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| void EurynomeInfluence(object oBinder, int nCombat);
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| 
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| void EurynomeInfluence(object oBinder, int nCombat)
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| {
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| 	if (GetHasSpellEffect(VESTIGE_EURYNOME, oBinder))
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| 	{
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| 		int nCurrent = GetIsInCombat(oBinder);
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| 		// We just entered combat
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| 		if (nCurrent == TRUE && nCombat == FALSE)
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| 		{
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| 			// Find an ally
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| 			location lTarget = GetLocation(oBinder);
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|     		object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     		while(GetIsObjectValid(oAreaTarget))
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|     		{
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|     		    if(GetIsFriend(oAreaTarget, oBinder)) // Find that friend!
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|     		    {
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| 		        	ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSlow()), oBinder, 6.0);
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| 		        	break;
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|     		    }
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|     		//Select the next target within the spell shape.
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|     		oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     		}		
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| 		}	
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| 		 
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|     	DelayCommand(0.25, EurynomeInfluence(oBinder, nCurrent));
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|     }	
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| }
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| 
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| void main()
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| {
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|     object oBinder = PRCGetSpellTargetObject(); 
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|     SetLocalObject(GetModule(), "EurynomeCharm", oBinder);
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|     int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_EURYNOME);
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| 
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|     effect eLink = EffectLinkEffects(EffectVisualEffect(PSI_DUR_SYNESTHETE), EffectPact(oBinder));
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|     if (!GetIsVestigeExploited(oBinder, VESTIGE_EURYNOME_ANIMAL_FRIEND)) eLink = EffectLinkEffects(eLink, EffectAreaOfEffect(136, "bnd_vest_eurychm", "", ""));
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|     if (!GetIsVestigeExploited(oBinder, VESTIGE_EURYNOME_DR)) eLink = EffectLinkEffects(eLink, EffectDamageReduction(2, DAMAGE_POWER_PLUS_THREE));
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|     if (!GetIsVestigeExploited(oBinder, VESTIGE_EURYNOME_MAUL))
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|     {
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|     	IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_WARHAMMER), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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|     
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|     	object oHammer = CreateItemOnObject("bnd_eury_hammer", oBinder);
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|     	SetIdentified(oHammer, TRUE);
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|     	SetDroppableFlag(oHammer, FALSE);
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|     	SetItemCursedFlag(oHammer, TRUE); 
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|     	AssignCommand(oHammer, SetIsDestroyable(FALSE, FALSE, FALSE));
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|     	DelayCommand(0.25, AssignCommand(oBinder, ActionEquipItem(oHammer, INVENTORY_SLOT_RIGHTHAND))); 
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|     	
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|     	if (nBinderLevel >= 19) IPSafeAddItemProperty(oHammer, ItemPropertyEnhancementBonus(3), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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|     	if (nBinderLevel >= 15)
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|     	{
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| 			IPSafeAddItemProperty(oHammer, ItemPropertyAttackBonus(5), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);        	
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|     	   	IPSafeAddItemProperty(oHammer, ItemPropertyAttackPenalty(5), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);        	
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|     	}   	
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| 		if (nBinderLevel >= 11) IPSafeAddItemProperty(oHammer, ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_LAWFUL, IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGEBONUS_2d6), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);    
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| 	}	
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| 	    
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|     if (!GetLocalInt(oBinder, "PactQuality"+IntToString(VESTIGE_EURYNOME)))
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|     {
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|     	FloatingTextStringOnCreature("You have made a poor pact, and Eurynome prevents you from acting first in combat!", oBinder, FALSE);    
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|     	// Lets the spell apply first
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|     	DelayCommand(3.0, EurynomeInfluence(oBinder, FALSE));
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|     }	
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| 
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|     if (!GetIsVestigeExploited(oBinder, VESTIGE_EURYNOME_POISON))
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|     {
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|     	IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CHEST, oBinder), ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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|     	AddEventScript(GetItemInSlot(INVENTORY_SLOT_CHEST, oBinder), EVENT_ITEM_ONHIT, "bnd_events", TRUE, FALSE);
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|     }	
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| 	
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));      
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| } |