Renamed inc_array to stop nwnx include collisions Added missing bonus feat 2da for Forest Master. Changed prc_newspellbook.hak to prc_nsb.hak to prevent issues with nwserver. Updated tester module. Updated release archive.
		
			
				
	
	
		
			377 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			377 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Persistant array simulation include
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//:: inc_pers_array
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//:://////////////////////////////////////////////
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/** @file
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    Persistant array simulation include
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    This file defines a set of functions for creating
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    and manipulating persistant arrays, which are
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    implemented as persistant local variables on some
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    holder creature.
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    Notes:
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    * Arrays are dynamic and may be increased in size by just _set_'ing a new
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      element
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    * There are no restrictions on what is in the array (can have multiple
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      types in the same array)
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    * Arrays start at index 0
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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/////////////////////////////////////
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// Functions
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/////////////////////////////////////
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/**
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 * Creates a new persistant array on the given storage creature.
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 * If an array with the same name already exists, the function
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 * errors.
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 *
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 * @param store The creature to use as holder for the array
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 * @param name  The name of the array
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 * @return      SDL_SUCCESS if the array was successfully created,
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 *              one of SDL_ERROR_* on error.
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 */
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int persistant_array_create(object store, string name);
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/**
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 * Deletes a persistant array, erasing all it's entries.
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 *
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 * @param store The creature which holds the array to delete
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 * @param name  The name of the array
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 * @return      SDL_SUCCESS if the array was successfully deleted,
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 *              one of SDL_ERROR_* on error
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 */
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int persistant_array_delete(object store, string name);
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/**
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 * Stores a string in a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to store the string at
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 * @param entry The string to store
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 * @return      SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error.
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 */
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int persistant_array_set_string(object store, string name, int i, string entry);
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/**
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 * Stores an integer in a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to store the integer at
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 * @param entry The integer to store
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 * @return      SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error.
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 */
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int persistant_array_set_int(object store, string name, int i, int entry);
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/**
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 * Stores a float in a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to store the float at
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 * @param entry The float to store
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 * @return      SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error.
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 */
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int persistant_array_set_float(object store, string name, int i, float entry);
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/**
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 * Stores an object in a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to store the object at
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 * @param entry The object to store
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 * @return      SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error.
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 */
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int persistant_array_set_object(object store, string name, int i, object entry);
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/**
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 * Gets a string from a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to retrieve the string from
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 * @return      The value contained at the index on success,
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 *              "" on error
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 */
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string persistant_array_get_string(object store, string name, int i);
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/**
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 * Gets an integer from a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to retrieve the integer from
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 * @return      The value contained at the index on success,
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 *              0 on error
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 */
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int persistant_array_get_int(object store, string name, int i);
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/**
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 * Gets a float from a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to retrieve the float from
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 * @return      The value contained at the index on success,
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 *              0.0f on error
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 */
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float persistant_array_get_float(object store, string name, int i);
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/**
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 * Gets an object from a persistant array.
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 *
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 * @param store The creature holding the array
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 * @param name  The name of the array
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 * @param i     The index to retrieve the object from
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 * @return      The value contained at the index on success,
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 *              OBJECT_INVALID on error
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 */
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object persistant_array_get_object(object store, string name, int i);
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/**
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 * Removes all entries in the array with indexes greater than or equal to
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 * the new size and sets the array size to be equal to the new size.
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 *
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 * @param store    The creature holding the array
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 * @param name     The name of the array
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 * @param size_new The new number of entries in the array
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 * @return         SDL_SUCCESS on successful resize, SDL_ERROR_* on
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 *                 error
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 */
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int persistant_array_shrink(object store, string name, int size_new);
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/**
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 * Gets the current size of the array. This is one greater
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 * than the index of highest indexed element the array
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 * has contained since the last array_shrink or the new size
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 * specified by the last array_shrink, whichever is greater.
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 *
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 * @param store    The creature holding the array
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 * @param name     The name of the array
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 * @return         The size of the array, or -1 if the specified
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 *                 array does not exist.
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 */
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int persistant_array_get_size(object store, string name);
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/**
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 * Checks whether the given persistant array exists.
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 *
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 * @param store    The creature holding the array
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 * @param name     The name of the array
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 * @return         TRUE if the array exists, FALSE otherwise.
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 */
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int persistant_array_exists(object store, string name);
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/////////////////////////////////////
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// Includes
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/////////////////////////////////////
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#include "inc_persist_loca"
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#include "prc_inc_array" // yes this is also got via inc_persist_loca if rather indirectly
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/////////////////////////////////////
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// Implementation
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/////////////////////////////////////
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int persistant_array_create(object store, string name)
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{
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    // error checking
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    if(!GetIsObjectValid(store))
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        return SDL_ERROR_NOT_VALID_OBJECT;
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    else if(persistant_array_exists(store,name))
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        return SDL_ERROR_ALREADY_EXISTS;
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    else
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    {
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        // Initialize the size (always one greater than the actual size)
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        SetPersistantLocalInt(store,name,1);
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        return SDL_SUCCESS;
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    }
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}
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void persistant_array_delete_loop(object store, string name, int nMin, int nMax)
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{
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    int i = nMin;
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    while(i < nMin + 250 && i < nMax)
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    {
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        DeletePersistantLocalString(store,name+"_"+IntToString(i));
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        // just in case, delete possible object names
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        DeletePersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT");
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        i++;
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    }
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    // delay continuation to avoid TMI
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    if(i < nMax)
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        DelayCommand(0.0, persistant_array_delete_loop(store, name, i, nMax));
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}
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int persistant_array_delete(object store, string name)
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{
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    // error checking
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    int size=GetPersistantLocalInt(store,name);
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    if (size==0)
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        return SDL_ERROR_DOES_NOT_EXIST;
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    persistant_array_delete_loop(store, name, 0, size+5);
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    DeletePersistantLocalInt(store,name);
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    return SDL_SUCCESS;
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}
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int persistant_array_set_string(object store, string name, int i, string entry)
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{
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    int size=GetPersistantLocalInt(store,name);
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    if(size == 0)
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        return SDL_ERROR_DOES_NOT_EXIST;
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    if(i < 0)
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        return SDL_ERROR_OUT_OF_BOUNDS;
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    SetPersistantLocalString(store,name+"_"+IntToString(i),entry);
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    // save size if we've enlarged it
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    if (i+2>size)
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        SetPersistantLocalInt(store,name,i+2);
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    return SDL_SUCCESS;
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}
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int persistant_array_set_int(object store, string name, int i, int entry)
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{
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    return persistant_array_set_string(store,name,i,IntToString(entry));
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}
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int persistant_array_set_float(object store, string name, int i, float entry)
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{
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    return persistant_array_set_string(store,name,i,FloatToString(entry));
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}
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int persistant_array_set_object(object store, string name, int i, object entry)
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{
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    // object is a little more complicated.
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    // we want to create an object as a local variable too
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    if (!GetIsObjectValid(entry))
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        return SDL_ERROR_NOT_VALID_OBJECT;
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    int results = persistant_array_set_string(store,name,i,"OBJECT");
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    if (results==SDL_SUCCESS)
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        SetPersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT",entry);
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    return results;
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}
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string persistant_array_get_string(object store, string name, int i)
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{
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    // error checking
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    int size=GetPersistantLocalInt(store,name);
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    if (size==0 || i>size || i < 0)
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        return "";
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    return GetPersistantLocalString(store,name+"_"+IntToString(i));
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}
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int persistant_array_get_int(object store, string name, int i)
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{
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    return StringToInt(persistant_array_get_string(store,name,i));
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}
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float persistant_array_get_float(object store, string name, int i)
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{
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    return StringToFloat(persistant_array_get_string(store,name,i));
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}
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object persistant_array_get_object(object store, string name, int i)
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{
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    if(persistant_array_get_string(store, name, i) == "OBJECT")
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        return GetPersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT");
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    else
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        return OBJECT_INVALID;
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}
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int persistant_array_shrink(object store, string name, int size_new)
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{
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    // Get the current size value
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    int size = GetPersistantLocalInt(store, name);
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    // Error check - non-existent array
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    if(size == 0)
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        return SDL_ERROR_DOES_NOT_EXIST;
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    // If the new number of elements is equal to or greater than the current number of elements, autosuccess
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    if((size - 1) <= size_new)
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        return SDL_SUCCESS;
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    // Delete entries that are outside the new array bounds
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    int i;
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    for(i = size_new; i < size; i++)
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    {
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        DeletePersistantLocalString(store, name+"_"+IntToString(i));
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        // just in case, delete possible object names
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        DeletePersistantLocalObject(store, name+"_"+IntToString(i)+"_OBJECT");
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    }
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    // Store the new size, with the +1 existence marker
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    SetPersistantLocalInt(store, name, size_new + 1);
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    return SDL_SUCCESS;
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}
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int persistant_array_get_size(object store, string name)
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{
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    return GetPersistantLocalInt(store,name)-1;
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}
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int persistant_array_exists(object store, string name)
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{
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    if (GetPersistantLocalInt(store,name))
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        return TRUE;
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    else
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        return FALSE;
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}
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int IsIntSet(object oPC, string sArray, int nValue)
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{
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    int nReturn = FALSE;
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    // Run a loop to check if the value is set anywhere in this array
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    int i;
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    for(i = 0; i =< persistant_array_get_size(oPC, sArray); i++)
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    {
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		int nCheck = persistant_array_get_int(oPC, sArray, i);
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		if (nCheck == nValue)
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		{
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		    nReturn = i;
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		    break;
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		}
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    }    
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    return nReturn;
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}
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int IsStringSet(object oPC, string sArray, string sValue)
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{
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    int nReturn = FALSE;
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    // Run a loop to check if the value is set anywhere in this array
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    int i;
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    for(i = 0; i =< persistant_array_get_size(oPC, sArray); i++)
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    {
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		string sCheck = persistant_array_get_string(oPC, sArray, i);
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		if (sCheck == sValue)
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		{
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		    nReturn = i;
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		    break;
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		}
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    }    
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    return nReturn;
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}
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// Test main
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//void main(){}
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