PRC8/trunk/scripts/prc_weapmas.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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#include "prc_alterations"
#include "inc_utility"
#include "prc_feat_const"
void main()
{
object oPC = OBJECT_SELF;
object oWeap ;
int iEquip = GetLocalInt(oPC, "ONEQUIP");
int iLevel = (iEquip == 1) ? 0:1;
SetCompositeAttackBonus(oPC, "WeoponMasteryBow", 0);
SetCompositeAttackBonus(oPC, "WeoponMasteryXBow", 0);
SetCompositeAttackBonus(oPC, "WeoponMasteryShur", 0);
if (iEquip ==1)
oWeap = GetItemLastUnequipped();
else
oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
int iType = GetBaseItemType(oWeap);
switch (iType)
{
case BASE_ITEM_LONGBOW:
case BASE_ITEM_SHORTBOW:
if ( GetHasFeat(FEAT_BOWMASTERY, oPC)) SetCompositeAttackBonus(oPC, "WeoponMasteryBow", iLevel);
break;
case BASE_ITEM_LIGHTCROSSBOW:
case BASE_ITEM_HEAVYCROSSBOW:
if ( GetHasFeat(FEAT_XBOWMASTERY, oPC)) SetCompositeAttackBonus(oPC, "WeoponMasteryXBow", iLevel);
break;
case BASE_ITEM_SHURIKEN:
if ( GetHasFeat(FEAT_SHURIKENMASTERY, oPC)) SetCompositeAttackBonus(oPC, "WeoponMasteryShur", iLevel);
break;
}
}