PRC8/trunk/smp/phs_s_levitate.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

51 lines
1.9 KiB
Plaintext

/*:://////////////////////////////////////////////
//:: Spell Name Levitate
//:: Spell FileName PHS_S_Levitate
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Sor/Wiz 2
Components: V, S, F
Casting Time: 1 standard action
Range: Personal or close (8M)
Target: You or one willing creature or one
object (total weight up to 100 lb./level)
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
Levitate allows you to move yourself, another creature, or an object up and
down as you wish. A creature must be willing to be levitated, and an object
must be unattended or possessed by a willing creature. You can mentally
direct the recipient to move up or down as much as 20 feet each round; doing
so is a move action. You cannot move the recipient horizontally, but the
recipient could clamber along the face of a cliff, for example, or push
against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds
itself increasingly unstable; the first attack has a -1 penalty on attack
rolls, the second -2, and so on, to a maximum penalty of -5. A full round
spent stabilizing allows the creature to begin again at -1.
Focus: Either a small leather loop or a piece of golden wire bent into a cup
shape with a long shank on one end.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Duh, no Z axis...
DM spell or limited flying up cliffs for sure.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}