51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Levitate
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//:: Spell FileName PHS_S_Levitate
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 2
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Personal or close (8M)
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Target: You or one willing creature or one
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object (total weight up to 100 lb./level)
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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Levitate allows you to move yourself, another creature, or an object up and
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down as you wish. A creature must be willing to be levitated, and an object
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must be unattended or possessed by a willing creature. You can mentally
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direct the recipient to move up or down as much as 20 feet each round; doing
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so is a move action. You cannot move the recipient horizontally, but the
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recipient could clamber along the face of a cliff, for example, or push
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against a ceiling to move laterally (generally at half its base land speed).
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A levitating creature that attacks with a melee or ranged weapon finds
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itself increasingly unstable; the first attack has a -1 penalty on attack
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rolls, the second -2, and so on, to a maximum penalty of -5. A full round
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spent stabilizing allows the creature to begin again at -1.
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Focus: Either a small leather loop or a piece of golden wire bent into a cup
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shape with a long shank on one end.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Duh, no Z axis...
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DM spell or limited flying up cliffs for sure.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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