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PRC8/nwn/nwnprc/trunk/scripts/prc_mithral.nss
Jaysyn904 f319be6dec 2026/03/16 Update
Tweaked Bane & Dread iprops
Fixed Bane & Dread doubling any existing Enhancement vs. Racialtype iprops.
Fixed issue where material iprop wasn't showing up for some crafted items.
2026-03-16 08:52:22 -04:00

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//For crafted items
#include "prc_craft_inc"
//:: Assumes only one bane/dread can be applied
//:: Assumes only one bane/dread can be applied
void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
return;
itemproperty ipDread, ipBane;
int bDread = FALSE, bBane = FALSE;
ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
bBane = GetIsItemPropertyValid(ipBane);
if(!bBane)
{
ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
bDread = GetIsItemPropertyValid(ipDread);
}
if(bBane || bDread)
{
int nRace;
if(bBane)
{
nRace = GetItemPropertySubType(ipBane);
}
else
{
nRace = GetItemPropertySubType(ipDread);
}
// Check if weapon already has permanent enhancement vs this race
itemproperty ip = GetFirstItemProperty(oItem);
int bHasExistingRacialEnhance = FALSE;
while(GetIsItemPropertyValid(ip))
{
if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP &&
GetItemPropertySubType(ip) == nRace &&
GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
{
bHasExistingRacialEnhance = TRUE;
break;
}
ip = GetNextItemProperty(oItem);
}
// Skip BaneCheck if weapon already has permanent racial enhancement
if(bHasExistingRacialEnhance)
return;
// Get only base enhancement bonus
int nEnhance = 0;
ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
if(GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCEMENT_BONUS &&
GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
{
nEnhance = GetItemPropertyCostTableValue(ip);
break;
}
ip = GetNextItemProperty(oItem);
}
//Refresh enhancement bonuses in case of item upgrade
SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
}
}
/* void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
return;
itemproperty ipDread, ipBane;
int bDread = FALSE, bBane = FALSE;
ipBane = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_2d6);
bBane = GetIsItemPropertyValid(ipBane);
if(!bBane)
{ //don't want to search through itemprops again
ipDread = GetSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP, -1, IP_CONST_DAMAGEBONUS_4d6);
bDread = GetIsItemPropertyValid(ipDread);
}
if(bBane || bDread)
{
int nRace, nBonus;
//int nEnhance = IPGetWeaponEnhancementBonus(oItem);
int nEnhance = IPGetWeaponEnhancementBonus(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS, TRUE);
if(bBane)
{
nRace = GetItemPropertySubType(ipBane);
}
else
{
nRace = GetItemPropertySubType(ipDread);
}
//Refresh enhancement bonuses in case of item upgrade
SetCompositeBonusT(oItem, "BaseEnhancementRace", nEnhance, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
SetCompositeBonusT(oItem, "BaneEnhancement", (bDread) ? 4 : 2, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP, nRace);
}
} */
void main()
{
object oPC = OBJECT_SELF;
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
object oSkin = GetPCSkin(oPC);
int nBonus = 0;
int nCapIncrease = 0;
int nLevel = (GetLevelByClass(CLASS_TYPE_COC, oPC));
int nAC = GetBaseAC(oArmor);
BaneCheck(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC));
BaneCheck(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC));
if (oArmor == OBJECT_INVALID)
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> Invalid armor found.");
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
return;
}
if (nAC < 1) //:: Must be wearing armor
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> No armor found.");
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
return;
}
if(StringToInt(GetStringLeft(GetTag(oArmor), 3)) & 16) //:: TAG ID for Mithral armor
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> Mithral armor found.");
nCapIncrease += 2;
}
if(nCapIncrease)
{
//:: Get the maximum Dexterity bonus from armor.2da
string sMaxDexBonus = Get2DACache("armor", "DEXBONUS", nAC);
int nMaxDexBonus = StringToInt(sMaxDexBonus);
if(nMaxDexBonus < 1)
nBonus = 0; //:: can't increase max dex bonus on 0 base AC armour since it's unlimited
int nDexBonus = GetAbilityModifier(ABILITY_DEXTERITY, oPC);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> DEX bonus is "+ IntToString(nDexBonus)+".");
if(nDexBonus > nMaxDexBonus)
{
nBonus = PRCMin(nDexBonus - nMaxDexBonus, nCapIncrease);
}
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> nBonus is "+ IntToString(nBonus)+".");
if (nLevel < 3) //:: 3rd lvl+ Champion of Corellon handles this in their class script
{
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", nBonus, ITEM_PROPERTY_AC_BONUS);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> adding bonus.");
}
else
{
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> skipping bonus.");
}
}
}