Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
473 lines
20 KiB
Plaintext
473 lines
20 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Binder Bind Vestige choice script
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//:: bnd_bindingcnv
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//:://////////////////////////////////////////////
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/*
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@author Stratovarius - 2021.02.03
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "bnd_inc_bndfunc"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_VESTIGE = 0;
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const int STAGE_CONFIRM_SELECTION = 1;
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const int STAGE_PACT_AUGMENT = 2;
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const int STAGE_NABERIUS = 3;
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const int STAGE_EXPLOIT_VESTIGE = 4;
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const int STAGE_ASTAROTH = 5;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
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const int DEBUG_LIST = FALSE;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void PrintList(object oBinder)
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{
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string tp = "Printing list:\n";
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string s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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if(s == ""){
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tp += "Empty\n";
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}
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else{
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tp += s + "\n";
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s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s);
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while(s != ""){
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tp += "=> " + s + "\n";
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s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s);
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}
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}
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DoDebug(tp);
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}
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/**
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* Creates a linked list of entries that is sorted into alphabetical order
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* as it is built.
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* Assumption: mystery names are unique.
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*
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* @param oBinder The storage object aka whomever is gaining powers in this conversation
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* @param sChoice The choice string
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* @param nChoice The choice value
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*/
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void AddToTempList(object oBinder, string sChoice, int nChoice)
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{
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if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
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if(DEBUG_LIST) PrintList(oBinder);
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// If there is nothing yet
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if(!GetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited"))
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{
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited", TRUE);
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}
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else
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{
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// Find the location to instert into
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string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
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{
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if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
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sPrev = sNext;
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sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sNext);
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}
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// Insert the new entry
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// Does it replace the head?
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if(sPrev == "")
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{
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if(DEBUG_LIST) DoDebug("New head");
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice);
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}
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else
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{
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if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev, sChoice);
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}
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sChoice, sNext);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice);
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}
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}
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/**
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* Reads the linked list built with AddToTempList() to AddChoice() and
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* deletes it.
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*
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* @param oBinder A PC gaining powers at the moment
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*/
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void TransferTempList(object oBinder)
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{
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string sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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int nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice);
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DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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string sPrev;
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if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
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while(sChoice != "")
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{
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// Add the choice
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AddChoice(sChoice, nChoice, oBinder);
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// Get next
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sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + (sPrev = sChoice));
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nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice);
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if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
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// Delete the already handled data
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DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev);
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DeleteLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sPrev);
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}
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DeleteLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited");
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}
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void main()
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{
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object oBinder = GetPCSpeaker();
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int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
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int nStage = GetStage(oBinder);
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string sVestigeFile = GetVestigeFile();
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oBinder))
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Stage was not set up already");
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building vestige selection");
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SetHeader("Choose the vestige to bind.");
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string sVestige;
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int i, nVestige;
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for(i = 0; i < 50 ; i++)
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{
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sVestige = GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Name", i)));
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nVestige = StringToInt(Get2DACache(sVestigeFile, "SpellID", i));
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if (DEBUG) DoDebug("sVestige: "+sVestige);
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// Non-blank row, can bind a vestige of that level, don't already have the vestige
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if(nVestige && sVestige != "" && GetMaxVestigeLevel(oBinder) >= GetVestigeLevel(i) && !GetHasSpellEffect(nVestige, oBinder) && DoSpecialRequirements(oBinder, nVestige))
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{
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AddChoice(sVestige, i, oBinder);
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}
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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// Selection confirmation stage
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building selection confirmation");
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// Build the confirmation query
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string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
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int nSpellId = GetLocalInt(oBinder, "nVestige");
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sToken += GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Description", nSpellId)))+"\n\n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes"
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AddChoice("Rushed Bind (Bind in one round, but take a -10 penalty on your binding check)", 2, oBinder);
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if (GetHasFeat(FEAT_RAPID_PACT_MAKING, oBinder) && !GetLocalInt(oBinder, "RapidPactMaking")) AddChoice("Rapid Pact Making (Bind in one round, no penalty on your binding check)", 3, oBinder);
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No"
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}
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// Pact Augment stage
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else if(nStage == STAGE_PACT_AUGMENT)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building pact augment choices");
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SetHeader("You may choose to gain an additional benefit when you bind a vestige. You can choose a single ability multiple times, and their effects stack.");
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AddChoice("5 temporary hit points", 1, oBinder);
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AddChoice("Resist Acid 5", 2, oBinder);
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AddChoice("Resist Cold 5", 3, oBinder);
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AddChoice("Resist Electrical 5", 4, oBinder);
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AddChoice("Resist Fire 5", 5, oBinder);
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AddChoice("Resist Sonic 5", 6, oBinder);
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AddChoice("+1 All Saving Throws", 7, oBinder);
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AddChoice("Damage Resistance 1/-", 8, oBinder);
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AddChoice("+1 Armor Class", 9, oBinder);
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AddChoice("+1 Attack", 10, oBinder);
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AddChoice("+1 Damage", 11, oBinder);
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}
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else if(nStage == STAGE_NABERIUS)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Naberius skill selection");
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SetHeader("Choose the unranked skill to gain a +4 bonus in.");
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string sSkill;
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int i;
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for(i = 0; i < 40 ; i++)
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{
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sSkill = GetStringByStrRef(StringToInt(Get2DACache("skills", "Name", i)));
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if (DEBUG) DoDebug("sSkill: "+sSkill);
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// No ranks, can be used untrained, and hasn't already been picked
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if(!GetSkillRank(i, oBinder, TRUE) && sSkill != "" && StringToInt(Get2DACache("skills", "Untrained", i)) && !GetLocalInt(oBinder, "NaberiusSkill"+IntToString(i)))
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{
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AddChoice(sSkill, i, oBinder);
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}
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_EXPLOIT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Exploit Vestige selection");
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SetHeader("With this ability, you can choose to forego gaining one of this vestige<67>s granted abilities in order to gain one additional arcane spell of the highest you can cast.");
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int nVestige = GetLocalInt(oBinder, "nVestige");
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int i, nEvoLevel;
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string sAbil;
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for(i = 0; i < 150 ; i++)
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{
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nEvoLevel = StringToInt(Get2DACache("vestigeabil", "VestigeNum", i));
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// Skip any that don't belong to the right vestige
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if(nEvoLevel < nVestige){
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continue;
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}
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//Due to the way the 2das are structured, we know that once
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//we've hit the end of a vestige, we're done
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if(nEvoLevel > nVestige){
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break;
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}
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sAbil = Get2DACache("vestigeabil", "Ability", i);
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if(sAbil != "") // Non-blank row
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{
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AddChoice(sAbil, i, oBinder);
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}
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}
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AddChoice("None", 0, oBinder);
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_ASTAROTH)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Astaroth feat selection");
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SetHeader("Choose the crafting feat to gain.");
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_ASTAROTH);
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AddChoice("Scribe Scroll", FEAT_SCRIBE_SCROLL , oBinder);
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AddChoice("Brew Potion", FEAT_BREW_POTION , oBinder);
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AddChoice("Craft Wonderous", FEAT_CRAFT_WONDROUS , oBinder);
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AddChoice("Craft Arms & Armor", FEAT_CRAFT_ARMS_ARMOR, oBinder);
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AddChoice("Craft Wand", FEAT_CRAFT_WAND , oBinder);
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if (nBinderLevel >= 9) AddChoice("Craft Rod", FEAT_CRAFT_ROD, oBinder);
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if (nBinderLevel >= 12) AddChoice("Craft Staff", FEAT_CRAFT_STAFF, oBinder);
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if (nBinderLevel >= 12) AddChoice("Forge Ring", FEAT_FORGE_RING, oBinder);
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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MarkStageSetUp(nStage, oBinder);
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oBinder, "nVestige");
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DeleteLocalInt(oBinder, "PactAugmentCount");
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DeleteLocalInt(oBinder, "NaberiusSkillCount");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oBinder);
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if(DEBUG) DoDebug("bnd_bindingcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Chakra selected");
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SetLocalInt(oBinder, "nVestige", nChoice);
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// Only once per day
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if (GetLevelByClass(CLASS_TYPE_ANIMA_MAGE, oBinder) >= 2 && !GetLocalInt(oBinder, "ExploitVestige"))
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{
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nStage = STAGE_EXPLOIT_VESTIGE;
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}
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else
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{
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nStage = STAGE_CONFIRM_SELECTION;
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}
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//ClearCurrentStage(oBinder);
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MarkStageNotSetUp(STAGE_SELECT_VESTIGE, oBinder);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if (nChoice)
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{
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if (nChoice == 2)
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SetLocalInt(oBinder, "RushedBinding", TRUE);
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if (nChoice == 3)
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SetLocalInt(oBinder, "RapidPactMaking", TRUE);
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if (GetPactAugmentCount(oBinder))
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{
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nStage = STAGE_PACT_AUGMENT;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1)
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{
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nStage = STAGE_NABERIUS;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 20)
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{
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nStage = STAGE_ASTAROTH;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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}
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else
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nStage = STAGE_SELECT_VESTIGE;
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MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oBinder);
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}
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else if(nStage == STAGE_PACT_AUGMENT)
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{
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if (nChoice)
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{
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SetLocalInt(oBinder, "PactAugment"+IntToString(nChoice), GetLocalInt(oBinder, "PactAugment"+IntToString(nChoice))+1);
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SetLocalInt(oBinder, "PactAugmentCount", GetLocalInt(oBinder, "PactAugmentCount")+1);
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}
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if (GetPactAugmentCount(oBinder) - GetLocalInt(oBinder, "PactAugmentCount"))
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{
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nStage = STAGE_PACT_AUGMENT;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1)
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{
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nStage = STAGE_NABERIUS;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 20)
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{
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nStage = STAGE_ASTAROTH;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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ClearCurrentStage(oBinder);
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MarkStageNotSetUp(STAGE_PACT_AUGMENT, oBinder);
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}
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else if(nStage == STAGE_NABERIUS)
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{
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if (nChoice)
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{
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SetLocalInt(oBinder, "NaberiusSkill"+IntToString(nChoice), TRUE);
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SetLocalInt(oBinder, "NaberiusSkillCount", GetLocalInt(oBinder, "NaberiusSkillCount")+1);
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}
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if (GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) - GetLocalInt(oBinder, "NaberiusSkillCount"))
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{
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nStage = STAGE_NABERIUS;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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|
||
ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_NABERIUS, oBinder);
|
||
}
|
||
else if(nStage == STAGE_EXPLOIT_VESTIGE)
|
||
{
|
||
if (nChoice)
|
||
{
|
||
SetIsVestigeExploited(oBinder, nChoice);
|
||
}
|
||
nStage = STAGE_CONFIRM_SELECTION;
|
||
ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_EXPLOIT_VESTIGE, oBinder);
|
||
}
|
||
else if(nStage == STAGE_ASTAROTH)
|
||
{
|
||
if (nChoice == FEAT_SCRIBE_SCROLL ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_SCRIBE_SCROLL ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_BREW_POTION ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_BREW_POTION ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_WONDROUS ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WONDROUS ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_ARMS_ARMOR) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ARMS_ARMOR), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_WAND ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WAND ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_ROD ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ROD ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_STAFF ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_STAFF ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_FORGE_RING ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_FORGE_RING ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
|
||
int nContactTime = VESTIGE_CONTACT_TIME;
|
||
if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
|
||
ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
|
||
DeleteLocalInt(oBinder, "nVestige");
|
||
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
|
||
|
||
ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_ASTAROTH, oBinder);
|
||
}
|
||
|
||
if(DEBUG) DoDebug("bnd_bindingcnv: New stage: " + IntToString(nStage));
|
||
|
||
// Store the stage value. If it has been changed, this clears out the choices
|
||
SetStage(nStage, oBinder);
|
||
}
|
||
}
|