Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
3.1 KiB
Plaintext
51 lines
3.1 KiB
Plaintext
/*
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08/03/21 by Stratovarius
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Acererak, the Devourer
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Acererak, a half-human lich, grasped at godlike power only to lose his grip on reality. As a vestige, he grants abilities that are similar to a lich’s powers.
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Vestige Level: 5th
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Binding DC: 25
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Special Requirement: None
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Influence: As a vestige, Acererak possesses the immortality he desired but none of the power that should accompany it. If you fall under his influence,
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you evince a strong hunger for influence and primacy. If you are presented with an opportunity to fill a void in power over a group of creatures, Acererak
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requires that you attempt to seize that power. You might impersonate a missing city offi cial, take command of a leaderless unit of soldiers, or even grab the reins of runaway horses to establish your supremacy.
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Granted Abilities:
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While bound to Acererak, you gain powers that the great lich held in his legendary unlife.
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Detect Undead: You can use detect undead as the spell at will (caster level equals your effective binder level).
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Hide from Undead: At will as a standard action, you can cast hide from undead.
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Lich’s Energy Immunities: You gain immunity to cold and electricity damage.
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Paralyzing Touch: As a standard action, you can make a touch attack to paralyze a living foe. The touched creature must succeed on a Fortitude save or be
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paralyzed for a number of rounds equal to one-half your effective binder level. Each round on its turn, the paralyzed creature can attempt a new saving
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throw as a full-round action, with success ending the effect immediately. Once you have used this ability, you cannot do so again for 5 rounds.
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Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_SYMB_DEATH), EffectPact(oBinder));
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_DETECT )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_DETECT), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_HIDE )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_HIDE ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_LICH ))
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{
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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}
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_TOUCH )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_TOUCH ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_HEALING)) SetLocalInt(oBinder, "AcererakHealing", TRUE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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} |