Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Call of the Beast
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//:: FileName inv_callofbeast.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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You gain a rapport with the beasts of the world,
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and can charm a single animal for 2 rounds plus one
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round for every 3 levels.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nDuration = 2 + CasterLvl/3;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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int nRacial = MyPRCGetRacialType(oTarget);
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int nPenetr = CasterLvl + SPGetPenetr();
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effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
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effect eCharm = PRCGetScaledEffect(EffectCharmed(), oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link the charm and duration visual effects
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effect eLink = EffectLinkEffects(eMind, eCharm);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire spell cast at event to fire on the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CALL_OF_THE_BEAST, FALSE));
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Make sure the racial type of the target is applicable
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if(nRacial == RACIAL_TYPE_ANIMAL)
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{
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//Make Will Save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply impact effects and linked duration and charm effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE, -1, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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}
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