Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
2.5 KiB
Plaintext
60 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Chilling Tentacles - OnEnter
|
|
//:: FileName inv_chilltenta.nss
|
|
//::///////////////////////////////////////////////
|
|
|
|
#include "prc_inc_combmove"
|
|
#include "inv_inc_invfunc"
|
|
|
|
void DecrementTentacleCount(object oTarget, string sVar)
|
|
{
|
|
SetLocalInt(oTarget, sVar, GetLocalInt(oTarget, sVar) - 1);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
object oCaster = GetAreaOfEffectCreator();
|
|
object oTarget = GetEnteringObject();
|
|
int nInvokerLevel = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
|
|
int nPenetr = SPGetPenetrAOE(oCaster, nInvokerLevel);
|
|
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , oCaster)
|
|
&& !GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL)
|
|
&& oTarget != oCaster)
|
|
{
|
|
//Fire cast spell at event for the target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CHILLING_TENTACLES));
|
|
//Apply reduced movement effect and VFX_Impact
|
|
//firstly, make them half-speed
|
|
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectMovementSpeedDecrease(50), oTarget);
|
|
|
|
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
|
|
{
|
|
//apply cold damage
|
|
effect eColdDamage = EffectDamage(d6(2), DAMAGE_TYPE_COLD);
|
|
eColdDamage = EffectLinkEffects(eColdDamage, EffectVisualEffect(VFX_IMP_FROST_S));
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eColdDamage, oTarget);
|
|
}
|
|
|
|
//now do grappling and stuff
|
|
//cant already be grappled so no need to check that
|
|
int nGrappleSucessful = FALSE;
|
|
//this spell doesnt need to make a touch attack
|
|
//as defined in the spell
|
|
int nAttackerGrappleMod = nInvokerLevel+8;
|
|
nGrappleSucessful = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
|
|
if(nGrappleSucessful)
|
|
{
|
|
//now being grappled
|
|
AssignCommand(oTarget, ClearAllActions());
|
|
effect eHold = EffectCutsceneImmobilize();
|
|
effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
|
|
effect eLink = EffectLinkEffects(eHold, eEntangle);
|
|
//eLink = EffectKnockdown();
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
|
|
SetLocalInt(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF),
|
|
GetLocalInt(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF))+1);
|
|
DelayCommand(6.1, DecrementTentacleCount(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF)));
|
|
}
|
|
}
|
|
}
|