Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Earthen Grasp - OnHeartbeat
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//:: Stony Grasp - OnHeartbeat
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//:: FileName inv_earthgraspc.nss
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//::///////////////////////////////////////////////
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#include "prc_inc_combmove"
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#include "inv_inc_invfunc"
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void main()
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{
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object oAoE = OBJECT_SELF;
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SetAllAoEInts(INVOKE_AOE_EARTHEN_GRASP_GRAPPLE, oAoE, GetSpellSaveDC());
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetFirstInPersistentObject();
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int nCasterLevel = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(oCaster);
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int StrMod = 2 + nCasterLevel / 3;
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while(GetIsObjectValid(oTarget))
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{
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if((spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , oCaster)
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&& GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE
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&& !GetLocalInt(oAoE, "AlreadyGrappling")
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&& !GetLocalInt(oTarget, "SourceOfGrapple"))
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|| GetLocalObject(oAoE, "CurrentlyGrappling") == oTarget)
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_EARTHEN_GRASP));
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//now do grappling and stuff
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int nGrappleSucessful = FALSE;
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//this spell doesnt need to make a touch attack
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//as defined in the spell
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int nAttackerGrappleMod = nCasterLevel + StrMod;
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nGrappleSucessful = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
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if(nGrappleSucessful)
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{
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//if already being grappled, apply damage
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if(GetLocalObject(oAoE, "CurrentlyGrappling") == oTarget)
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{
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//apply the damage
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int nDamage = d6();
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nDamage += StrMod;
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effect eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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//now being grappled
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AssignCommand(oTarget, ClearAllActions());
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effect eHold = EffectCutsceneImmobilize();
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effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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//eLink = EffectKnockdown();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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SetLocalInt(oAoE, "AlreadyGrappling", TRUE);
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SetLocalObject(oAoE, "CurrentlyGrappling", oTarget);
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}
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else
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{
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DeleteLocalInt(oAoE, "AlreadyGrappling");
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DeleteLocalObject(oAoE, "CurrentlyGrappling");
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}
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}
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oTarget = GetNextInPersistentObject();
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}
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} |