Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Shadow Plague
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Master, Shadow Calling
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Level/School: 8th/Conjuration (Creation) [Cold]
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This mystery functions like the spell incendiary cloud, except that it deals cold damage rather than fire damage.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EXTEND | METASHADOW_EMPOWER | METASHADOW_MAXIMIZE));
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if (DEBUG) DoDebug(GetName(oShadow)+" is casting Shadow Plague", oShadow);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Create AoE
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myst.eLink = EffectAreaOfEffect(AOE_PER_PLAGUE_SHADOW);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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myst.nSaveDC = GetShadowcasterDC(oShadow);
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SetLocalMystery(oShadow, MYST_HOLD_MYST+"4", myst);
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}
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} |