Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
/*
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----------------
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Mountain Fortress Stance
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tob_dpst_mntfrt
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----------------
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27/01/08 by Stratovarius
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*/ /** @file
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Mountain Fortress Stance
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Deepstone Sentinel level 1
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You crouch and set your feet flat on the ground, drawing
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the resilience of the earth into your body.
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You gain a +1 bonus to attacks from being on higher ground, and any creature attempting to fight you in
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melee combat must attempt a DC 10 Balance check or fall prone.
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This stance ends if you move more than 5 feet for any reason.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectLinkEffects(EffectAttackIncrease(1), EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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eLink = EffectLinkEffects(eLink, EffectAreaOfEffect(AOE_PER_MOUNTAIN_FORTRESS));
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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} |