Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
/*
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----------------
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Defensive Rebuke
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tob_dvsp_defrbk
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Defensive Rebuke
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Devoted Spirit (Boost)
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Level: Crusader 3
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Prerequisite: One Devoted Spirit maneuver.
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: 1 round
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You sweep your weapon in a wide, deadly arc. When your blows strike home, you
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send your foe tumbling back on the defensive. He must deal with you first, or
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leave himself open to your deadly counter.
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You make an attack of opportunity against any foe you strike this round
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who targets your allies instead of attacking you.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oItem = IPGetTargetedOrEquippedMeleeWeapon();
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// Add the OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
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}
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} |