Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
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----------------
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Divine Surge
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tob_dvsp_dvnsrg
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----------------
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05/06/07 by Stratovarius
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*/ /** @file
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Divine Surge
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Devoted Spirit (Strike)
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Level: Crusader 4
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Prerequisite: One Devoted Spirit Maneuver
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Your body shakes and spasms as unfettered divine energy courses through it.
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This power sparks off your weapon and courses into your foe,
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devastating your enemy but leaving you drained.
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You make a single attack against an enemy. If this attack his, you deal 8d8 extra damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d8(8), GetWeaponDamageType(oWeap), "Divine Surge Hit", "Divine Surge Miss"));
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}
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} |