Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/*
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----------------
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Iron Guard's Glare
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tob_dvsp_igglr.nss
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----------------
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29/03/07 by Stratovarius
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*/ /** @file
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Iron Guard's Glare
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Devoted Spirit (Stance)
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Level: Crusader 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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With a quick snarl and a glare that would stop a charging barbarian in his tracks,
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you spoil an opponent's attack. Rather than strike his original target, your enemy
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turns his attention to you.
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Any creature you threaten takes a -4 penalty on attacks against allies.
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(Mechnical implementation: AoE that grants allies +4 Dodge AC when they are in it).
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectAreaOfEffect(AOE_PER_IRON_GUARD_GLARE)), oTarget);
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}
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} |