Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
/*
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----------------
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Iron Guard's Glare, Exit
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tob_dvsp_igglrb.nss
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----------------
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29/03/07 by Stratovarius
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*/ /** @file
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Iron Guard's Glare
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Devoted Spirit (Stance)
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Level: Crusader 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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With a quick snarl and a glare that would stop a charging barbarian in his tracks,
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you spoil an opponent's attack. Rather than strike his original target, your enemy
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turns his attention to you.
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Any creature you threaten takes a -4 penalty on attacks against allies.
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(Mechnical implementation: AoE that grants allies +4 Dodge AC when they are in it).
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(MOVE_DS_IRON_GUARDS_GLARE, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE) && bValid == FALSE)
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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//If the effect was created by MOVE_DS_IRON_GUARDS_GLARE
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if(GetEffectSpellId(eAOE) == MOVE_DS_IRON_GUARDS_GLARE)
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{
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RemoveEffect(oTarget, eAOE);
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bValid = TRUE;
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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}
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