Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
/*
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----------------
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Law Bearer
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tob_dvsp_lwbrr.nss
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----------------
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31/08/07 by Stratovarius
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*/ /** @file
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Law Bearer
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Devoted Spirit (Strike) [Law]
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Level: Crusader 5
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Prerequisite: One Devoted Spirit maneuver
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Initiation Action: 1 Full-round action
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Range: Melee
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Target: One creature
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Duration: 1 round
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The air arounds you hums with cosmic energy as the power of pure law surges
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through you. For a moment, you take on the aspect of a perfect being
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as you charge forward to smite your foes.
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You make a charge attack. If the target is chaos aligned, you gain a +8 bonus on your attack
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and 4d6 damage. If it hits, you gain +5 saves and Armour class for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAtk = 0;
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int nDam = 0;
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if (GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC)
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{
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nAtk = 8;
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nDam = d6(4);
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}
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// Now the Charge. Post-charge effects are handled in prc_inc_combmove
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DoCharge(oInitiator, oTarget, TRUE, TRUE, nDam, DAMAGE_TYPE_DIVINE, FALSE, 0, FALSE, FALSE, nAtk);
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}
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} |