Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
/*
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Tide of Chaos
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tob_dvsp_tdchs.nss
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----------------
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31/08/07 by Stratovarius
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*/ /** @file
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Tide of Chaos
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Devoted Spirit (Strike) [Chaos]
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Level: Crusader 5
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Prerequisite: One Devoted Spirit maneuver
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Initiation Action: 1 Full-round action
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Range: Melee
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Target: One creature
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Duration: 1 round
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The power of chaos swirls around you, lending strength to
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your attacks as you cast your fate to the whims of luck.
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You make a charge attack. If the target is law aligned, you gain a +8 bonus on your attack
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and 4d6 damage. If it hits, you gain total concealment for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAtk = 0;
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int nDam = 0;
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if (GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC)
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{
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nAtk = 8;
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nDam = d6(4);
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}
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// Now the Charge. Post-charge effects are handled in prc_inc_combmove
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DoCharge(oInitiator, oTarget, TRUE, TRUE, nDam, DAMAGE_TYPE_DIVINE, FALSE, 0, FALSE, FALSE, nAtk);
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}
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} |