Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/*
|
|
----------------
|
|
Desert Tempest
|
|
|
|
tob_dw_dsttmpt.nss
|
|
----------------
|
|
|
|
29/10/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Desert Tempest
|
|
|
|
Desert Wind (Strike)
|
|
Level: Swordsage 6
|
|
Prerequisite: Two Desert Wind maneuvers
|
|
Initiation Action: 1 Full-round Action
|
|
Range: Personal
|
|
Target: You
|
|
Duration: 1 round.
|
|
|
|
You move in a blur, leaving scorch marks in your wake as you twirl around
|
|
the battlefield, slicing into your foes as you move.
|
|
|
|
Move up to your speed. Each time you move next to an enemy, make a single melee attack against him.
|
|
No enemy can be struck more than once.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectAreaOfEffect(AOE_PER_DESERT_TEMPEST)), oTarget, 6.0);
|
|
}
|
|
} |