Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
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Flashing Sun
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tob_dw_flshsun.nss
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----------------
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05/05/07 by Stratovarius
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*/ /** @file
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Flashing Sun
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Desert Wind (Strike)
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Level: Swordsage 2
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Prerequisite: One Desert Wind maneuver
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Initiation Action: 1 Full-Round action
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Range: Personal
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Target: You
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Almost a blur of acceleration, your shining blade flashes
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as you attack with impossible speed.
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You take a full attack action, getting one additional attack at your highest attack bonus.
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All attacks are made at a -2 penalty.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Extra attack during the round
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effect eNone;
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int nDamage;
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if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2, nDamage, 0, "Flashing Sun Hit", "Flashing Sun Miss"));
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DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, -2, nDamage, 0, FALSE, "Flashing Sun Hit", "Flashing Sun Miss"));
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}
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} |