Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Avenging Strike On Hit
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//:: FileName tob_evnt_avgstr.nss
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//:://////////////////////////////////////////////
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/** Benefit: As a swift action, you can channel the
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power of your faith and energy to enhance a single
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attack you make. You gain a bonus equal to your CHA
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bonus (if any) on the attack roll and damage roll
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for the next melee attack you make against an evil
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outsider. You can use this ability a number of times
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per day equal to your charisma bonus (minimum 1).
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Author: Tenjac
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Created: 20.3.2007
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oWielder = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oWielder);
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object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oWielder);
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int nType = MyPRCGetRacialType(oTarget);
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int nAlign = GetAlignmentGoodEvil(oTarget);
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int nSpell;
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if(nAlign == ALIGNMENT_EVIL && nType == RACIAL_TYPE_OUTSIDER)
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{
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//Remove script
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RemoveEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr");
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RemoveEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr");
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//remove spell effects
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effect eTest = GetFirstEffect(oWielder);
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while (GetIsEffectValid(eTest))
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{
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nSpell = GetEffectSpellId(eTest);
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if(nSpell == SPELL_AVENGING_STRIKE)
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{
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RemoveEffect(oWielder, eTest);
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}
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eTest = GetNextEffect(oWielder);
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}
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}
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} |