Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
49 lines
2.1 KiB
Plaintext
49 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Avenging Strike
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//:: FileName tob_ft_avngstrk.nss
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//:://////////////////////////////////////////////
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/** Benefit: As a swift action, you can channel the
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power of your faith and energy to enhance a single
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attack you make. You gain a bonus equal to your CHA
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bonus (if any) on the attack roll and damage roll
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for the next melee attack you make against an evil
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outsider. You can use this ability a number of times
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per day equal to your charisma bonus (minimum 1).
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Author: Tenjac & Stratovarius
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Created: 20.3.2007
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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//Set the bonus int on the weapons
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effect eBonus = EffectLinkEffects(EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC), EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nBonus), DAMAGE_TYPE_BASE_WEAPON));
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eBonus = VersusAlignmentEffect(eBonus, ALIGNMENT_EVIL);
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eBonus = VersusRacialTypeEffect(eBonus, RACIAL_TYPE_OUTSIDER);
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//Apply
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oPC, 0.0f, FALSE, SPELL_AVENGING_STRIKE, -1, OBJECT_SELF);
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//Set up onhit prop
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IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//Add event hook
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AddEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
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//Do left hand too if valid
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if(GetIsObjectValid(oWeap2))
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{
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IPSafeAddItemProperty(oWeap2, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
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}
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} |