Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
/*
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----------------
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Exorcism of Steel
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tob_irnh_exostl
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15/07/07 by Stratovarius
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*/ /** @file
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Exorcism of Steel
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Iron Heart (Strike)
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Level: Warblade 3
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Prerequisite: One Iron Heart maneuver.
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Duration: 1 minute.
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Save: Will partial, see text.
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You attack, striking not your foe, but his weapon, sending a shockwave down his arm that leaves him unable to strike with full force.
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You make a single melee attack. If it is successful, you attempt
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to damage the target's weapon. If you damage it successfully, it deals -4 damage.
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If the target succeeds on a will save, it deals -2 damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Exorcism of Steel Hit", "Exorcism of Steel Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nDamage = 4;
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if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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nDamage = 2;
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effect eDam = EffectDamageDecrease(nDamage, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDam), oTarget, 60.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |