Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
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// Iron Heart Endurance
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// tob_irnh_ihendr.nss
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// Tenjac 9/21/07
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//////////////////////////////////////////////////
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/** @file Iron Heart Endurance
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Iron Heart (Boost)
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Level: Warblade 6
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Prerequisite: Two Iron Heart maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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You push aside the pain of your injuries to fight on past mortal limits.
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If you have half or fewer of your full normal hit points remaining, you can
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initiate this maneuver to heal hit points equal to 2 x your level.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nHalfHP = GetMaxHitPoints(oInitiator);
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nHalfHP = nHalfHP/2;
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int nHP = GetCurrentHitPoints(oInitiator);
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int nHeal = GetHitDice(oInitiator) * 2;
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if(nHP <= nHalfHP)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_HEAL), oInitiator);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oInitiator);
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}
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}
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} |