PRC8/nwn/trunk/newspellbook/tob_irnh_mntpry.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*
----------------
Manticore Parry
tob_irnh_mntpry
----------------
13/12/07 by Stratovarius
*/ /** @file
Manticore Parry
Iron Heart (Counter)
Level: Warblade 6
Prerequisite: Two Iron Heart maneuvers
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
You block an enemy's attack with a lightning-quick parry, then deflect it toward a different target.
Your foe can barely control its momentum as its attack now slams into an ally.
Make an opposed attack roll against the targeted creature. If you succeed, he damages an ally of his in melee range.
If there is no enemy, he damages no one.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone;
object oInitWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
object oTargetWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
int nBase = GetBaseAttackBonus(oTarget);
SetBaseAttackBonus(nBase - 1, oTarget);
if (DEBUG) DoDebug("tob_stsn_folstrk: GetBaseAttackBonus returns " + IntToString(nBase));
int nInit = GetAttackBonus(oTarget, oInitiator, oInitWeap) + d20();
int nTarget = GetAttackBonus(oInitiator, oTarget, oTargetWeap) + d20();
if (nInit >= nTarget)
{
object oAreaTarget = FindNearestNewEnemyWithinRange(oInitiator, oTarget);
if (nTarget >= GetDefenderAC(oAreaTarget, oInitiator))
{
// Deal damage to himself
effect eDam = GetAttackDamage(oAreaTarget, oTarget, oInitWeap, GetWeaponBonusDamage(oTargetWeap, oAreaTarget), GetMagicalBonusDamage(oTarget, oAreaTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}
else
{
// Foes attacks as normal
DelayCommand(0.0, PerformAttack(oInitiator, oTarget, eNone, 0.0, 0, 0, 0, "Hit", "Miss"));
}
DelayCommand(6.0, RestoreBaseAttackBonus(oTarget));
}
}