Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
//////////////////////////////////////////////////
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// Bloodletting Strike
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// tob_sdhd_bldlts.nss
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// Tenjac 12/11/07
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//////////////////////////////////////////////////
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/** @file Bloodletting Strike
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Shadow Hand (Strike)
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Level: Swordsage 5
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Prerequisite: Two Shadow Hand maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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Spinning your blade in a butterflylike pattern, you administer a dozen precise cuts in
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an eyeblink. Blood flows from your foe’s opened veins.
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As part of this maneuver, you make a single melee attack. If this attack hits, your
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opponent takes 4 points of Constitution damage in addition to your attack’s normal damage.
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A successful Fortitude save (DC 15 + your Wis modifier) reduces this Constitution damage
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to 2 points, although the foe still takes full normal melee damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Bloodletting Strike Hit", "Bloodletting Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDam = 4;
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) nDam = 2;
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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