Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
//////////////////////////////////////////////////
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// Shadow Blink
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// tob_sdhd_shblnk.nss
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// Tenjac 12/12/07
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//////////////////////////////////////////////////
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/** @file Shadow Hand [Teleportation]
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Level: Swordsage 7
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Initiation Action: 1 swift action
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Range: 50 ft.
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Target: You
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In the blink of an eye, you disappear and emerge from a mote of shadow energy across the battlefield.
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This maneuver functions as the shadow jaunt maneuver, except that it can be initiated as a swift action.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_teleport"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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location lTarget = PRCGetSpellTargetLocation();
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// Check if the caster can teleport and inform if they can't
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if(GetCanTeleport(oInitiator, lTarget, TRUE, TRUE))
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{
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// Assign jump command with delay to prevent the damn infinite action loop
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DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
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DelayCommand(1.5, ShadowPounce(oInitiator));
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// Do some VFX
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DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
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DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
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FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), 0.5);
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}
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}
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} |