Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
58 lines
1.5 KiB
Plaintext
58 lines
1.5 KiB
Plaintext
/*
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----------------
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Bone Splitting Strike
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tob_stdr_bnsplt
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----------------
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19/08/07 by Stratovarius
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*/ /** @file
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Bone Splitting Strike
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Stone Dragon (Strike)
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Level: Crusader 4, Swordsage 4, Warblade 4
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Your attack slams home with a ferocious crack of shattered bones and parted flesh.
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Your target reels backward, still alive but severly crippled.
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You make a single attack against an enemy. If this attack his, you do 2 Constitution damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Bone Splitting Strike Hit", "Bone Splitting Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, 2, DURATION_TYPE_PERMANENT);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |