Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
68 lines
2.5 KiB
Plaintext
68 lines
2.5 KiB
Plaintext
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// Colossus Strike
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// tob_stdr_colostrk.nss
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// Tenjac 9/11/07
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//////////////////////////////////////////////////
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/** @file Colossus Strike
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Stone Dragon (Strike)
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Level: Crusader 7, swordsage 7, warblade 7
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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Focusing your strength with a deep, rumbling shout, you execute an attack that sends your
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opponent flying through the air.
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As part of this maneuver, you make a melee attack against your foe. This attack deals an extra
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6d6 points of damage, and the creature struck must succeed on a Fortitude save (DC 17 + your
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Str modifier) or be hurled 1d4 squares away from you, falling prone in that square. A creature
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of a smaller size category than yours gets a -2 penalty on this save; a creature of a larger
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size than yours gets a +2 bonus on the save. The enemy's movement doesn't provoke attacks of
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opportunity. If an obstacle blocks the creature's movement, it instead stops in the first unoccupied
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square.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), GetWeaponDamageType(oWeap), "Colossus Strike Hit", "Colossus Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 17 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oInitiator, 1.0))
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{
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float fFeet = IntToFloat(5 * d4(1));
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_DoBullRushKnockBack(oTarget, oInitiator, fFeet);
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |