Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
/*
|
|
----------------
|
|
Charging Minotaur
|
|
|
|
tob_stdr_crgmtr
|
|
----------------
|
|
|
|
30/03/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Charging Minotaur
|
|
|
|
Stone Dragon (Strike)
|
|
Level: Crusader 1, Swordsage 1, Warblade 1
|
|
Initiation Action: 1 Full-Round Action
|
|
Range: Melee Attack
|
|
Target: One Creature
|
|
|
|
You charge at your foe, blasting him with such power that he stumbles back.
|
|
|
|
Make a Bull Rush attack as part of a charge. You take no AoOs for this action.
|
|
If you succeed on the strength check, you deal 2d6 + Str bludgeoning damage,
|
|
and the target is pushed back 5 feet, and possibly more.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
#include "prc_inc_combmove"
|
|
|
|
void Damage(object oInitiator, object oTarget)
|
|
{
|
|
if (GetLocalInt(oInitiator, "Bullrush"))
|
|
{
|
|
// Deal the damage
|
|
effect eDamage = EffectDamage(d6(2) + GetAbilityModifier(ABILITY_STRENGTH, oInitiator), DAMAGE_TYPE_BLUDGEONING);
|
|
effect eLink = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_COM_BLOOD_REG_RED));
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
// Charge and Bull rush are all taken care of in this function
|
|
DoCharge(oInitiator, oTarget, FALSE, FALSE, 0, -1, TRUE, 0, FALSE, FALSE);
|
|
DelayCommand(1.5, Damage(oInitiator, oTarget));
|
|
}
|
|
} |