Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
/*
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----------------
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Stone Bones
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tob_stdr_stnbns
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----------------
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20/03/07 by Stratovarius
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*/ /** @file
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Stones Bones
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Stone Dragon (Strike)
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Level: Crusader 1, Swordsage 1, Warblade 1
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Initiation Action: 1 Standard Action
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Range: Personal
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Target: You
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Duration: 1 round
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You focus your energy to enhance your defenses, drawing on the power of
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your weapon's impact with a foe to toughen yourself against a counterattack.
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You gain DR 5/adamantium (+5) for 1 round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Stone Bones Hit", "Stone Bones Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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effect eLink = EffectDamageReduction(5, DAMAGE_POWER_PLUS_FIVE);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |