Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
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// Dancing Mongoose
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// tob_tgcw_dncmon.nss
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///////////////////////////////////////////////////
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/** @file Dancing Mongoose
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Tiger Claw(Boost)
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Level: Swordsage 5, warblade 5
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Prerequisite: Two Tiger Claw maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 turn
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You sing your weapons about you in a blur of speed, making a series of
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devastating attacks in the space of a single breath.
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You make a flurry of deadly attacks. After initiating this boost, you
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can make one additional attack with each weapon you wield (to a maximim of
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two extra attacks if you wield two or more weapons). These extra attacks
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are made at your highest attack bonus for each of your repective weapons.
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All of these attacks mus be directed against the same opponent.
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*/
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//////////////////////////////////////////////////////
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// Tenjac 10/4/07
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///////////////////////////////////////////////////////
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#include "tob_inc_move"
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#include "tob_movehook"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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effect eNone;
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if(move.bCanManeuver)
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator);
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effect eNone;
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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if (IPGetIsMeleeWeapon(oItem))
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{
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// Perform first bonus attack, overriding weapon just to make sure
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem));
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if (IPGetIsMeleeWeapon(oItem2))
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{
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// Perform second bonus attack, overriding weapon just to make sure
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem2));
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}
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}
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else
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FloatingTextStringOnCreature("You must have a melee weapon equipped to use this maneuver", oInitiator, FALSE);
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}
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}
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