Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
/*
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----------------
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Soaring Raptor Strike
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tob_tgcw_srrtpr.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Soaring Raptor Strike
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Tiger Claw (Strike)
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Level: Swordsage 3, Warblade 3
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You leap into the air, catching a larger opponent by surprise as you jump over
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its defenses to plunge your weapon into the crown of its head.
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Make a jump check with a DC equal to the target's AC. If it succeeds, you deal an extra
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6d6 damage on your attack, and attack with a +4 bonus. If it fails, you do not attack.
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This must be used on a creature larger than you are.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAC = GetDefenderAC(oTarget, oInitiator);
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if(GetIsSkillSuccessful(oInitiator, SKILL_JUMP, nAC) && PRCGetCreatureSize(oTarget) > PRCGetCreatureSize(oInitiator))
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 4 + nBonus, d6(6), GetWeaponDamageType(oWeap), "Soaring Raptor Strike Hit", "Soaring Raptor Strike Miss"));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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}
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} |