Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
100 lines
3.4 KiB
Plaintext
100 lines
3.4 KiB
Plaintext
/*
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----------------
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Accelerated Attack
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true_utr_accatk
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----------------
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2/8/06 by Stratovarius
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*/ /** @file
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Perceive the Unseen
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Level: Evolving Mind 3
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Range: 60 feet
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Target: One Creature
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Duration: 1 Rounds
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Spell Resistance: None
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Save: None
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Metautterances: Extend
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Normal: Your utterance allows your target to move quickly through the crowded battlefield, striking and darting away
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Your target gains Spring Attack.
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Reverse: A spellcaster you target gains the ability to cast a spell quickly while moving.
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Your target spellcaster gains a 20' speed boost.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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#include "psi_inc_psifunc"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_ACCELERATED_ATTACK)
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{
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_SPRINGATTACK);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_SMOKE);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HASTE);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_ACCELERATED_ATTACK_R would be here */
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{
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// See if the target is a caster
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int nArc = GetLevelByTypeArcane(oTarget);
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int nDiv = GetLevelByTypeDivine(oTarget);
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int nPsi = GetHighestManifesterLevel(oTarget);
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if (nPsi > 0 || nDiv > 0 || nArc > 0)
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{
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// Movement boost
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utter.eLink = EffectMovementSpeedIncrease(66);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HASTE);
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}
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |