Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
105 lines
3.6 KiB
Plaintext
105 lines
3.6 KiB
Plaintext
/*
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----------------
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Ether Reforged
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true_utr_ethref
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----------------
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4/8/06 by Stratovarius
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*/ /** @file
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Ether Reforged
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Level: Evolving Mind 6
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: No
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Save: None
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Metautterances: Extend
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Normal: With this utterance, creatures of the ethereal world become as solid as the earth.
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Your target loses any ethereal effects.
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Reverse: One of your allies slips into the space between worlds and leaps onto the Ethereal Plane.
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Your ally becomes ethereal.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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int nSRCheck;
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_ETHER_REFORGED)
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{
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// If the Spell Penetration fails, don't apply any effects
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// Its done this way so the law of sequence is applied properly
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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effect eFear = GetFirstEffect(oTarget);
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//Get the first effect on the current target
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while(GetIsEffectValid(eFear))
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{
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if (GetEffectType(eFear) == EFFECT_TYPE_ETHEREAL)
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{
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//Remove any fear effects and apply the VFX impact
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RemoveEffect(oTarget, eFear);
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}
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//Get the next effect on the target
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eFear = GetNextEffect(oTarget);
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}
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utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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}
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utter.fDur = 0.0;
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_ETHER_REFORGED_R
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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utter.eLink = EffectEthereal();
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utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_TEMPORAL_STASIS));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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