Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
99 lines
3.8 KiB
Plaintext
99 lines
3.8 KiB
Plaintext
/*
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----------------
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Shockwave
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true_utr_shckwv
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----------------
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1/9/06 by Stratovarius
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*/ /** @file
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Shockwave
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Level: Perfected Map 1
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Range: 100 feet
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Area: 20' Radius
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Duration: 1 Round
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Spell Resistance: No
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Save: Fortitude Negates
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Metautterances: Extend
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By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.
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All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_FORT;
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int nDamage;
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effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE);
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effect eVis = EffectVisualEffect(VFX_IMP_LEAF);
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effect eDam;
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location lTarget = PRCGetSpellTargetLocation();
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//Apply the fireball explosion at the location captured above.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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// No hitting yourself
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId));
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//Get the distance between the explosion and the target to calculate delay
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float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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//Roll damage for each target
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nDamage = d4();
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
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// This is calculated down here because the target's race matters
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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if(PRCGetIsAliveCreature(oTarget))
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{
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if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker))
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{
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// Apply effects to the currently selected target.
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |